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Should New RP Tailoring Options Be Added?
Yes. 69%  69%  [ 18 ]
Yes, and this is why I agree. 4%  4%  [ 1 ]
No. 15%  15%  [ 4 ]
No, and this is why I don't agree. 12%  12%  [ 3 ]
Total votes : 26
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 Post subject: New Tailoring Options
PostPosted: Tue Aug 05, 2008 8:07 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
So, partly to deal with the crying about no longer being able to see PC names on skins, and partly because it's just a good idea, I propose this change to tailoring:

Aside from the usual tailoring of armor and backpack options, add a few to tailor treasures, with an argument to allow the name of the person whose skin it is to be tailored onto the item.

A few of the treasure options might include a mask, a cap, a (non-container) cloak, a necklace of XYZ's ears, etc.

The justification for allowing names on these tailored items is that the tailor can make the items recognizable as XYZ, either by branding a name on the skin, or by arranging it in such a way as to be visibly XYZ (such as with a mask).


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PostPosted: Tue Aug 05, 2008 8:51 am 
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Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
As an aside, how about adding centaur leg barding to the list?

Peace,
Bux


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PostPosted: Tue Aug 05, 2008 9:30 am 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
In theory, this is a wonderful idea. I'd love to be able to do something like this. In reality, the spirit of the idea won't be upheld. Proof of point: There used to be a shield shop in Teron that would transform a shield into a shield of <whatever you put here>. (Or something like that). Some people used it for what it was intended for, most did not, so the shop got removed. This won't be any different.

sleeper


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PostPosted: Tue Aug 05, 2008 9:34 am 
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Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
They removed that shield shop? :( How was that abused?


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PostPosted: Tue Aug 05, 2008 9:42 am 
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Mortal

Joined: Sun Nov 13, 2005 9:00 am
Posts: 566
Location: In The Court Of The Crimson King
Yeah, when did they remove that? That was really neat.


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PostPosted: Tue Aug 05, 2008 10:25 am 
I think it would be really neat, if, when tailoring skins instead of only being able to do like a coif/vest/bracers/leggings/boots/gloves/backpack, you could do like cap/jerkin/sleeves/kilt(skirt/pants/wtfever)/maybe like variations of gloves(like fingerless/elbow length/wtfever)/different types of boots or shoes/and a cloak or quiver or something.

It's not like this would do anything except add some variety instead of just seeing everyone wearing the same type of stuff when it's a tailored skin.


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PostPosted: Tue Aug 05, 2008 11:17 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
As long as we are talking about tailoring..

There has been a lot of QQing lately about armor availablity. The thread regarding DA's hoarding of Adamantite, and DA arguing elsewhere about the deestablishment of 1337 items. etc.. etc..

I propose we make an equivalent to the mithril lions and acid scorpions, only in Adamantite. Only available for GM scouts.. and make the NPCs more difficult to kill than mithril lions.. in a new and interesting area (or in an existing area until a new one can be created)..

Adamantite armadillos *(size small)
Adamantite rhinos (size medium)
Adamantite elephants (size large)
Adamantite war-beetles (size tiny)

And a special NPC tailor located somewhere semi-difficult to get to.


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PostPosted: Tue Aug 05, 2008 11:20 am 
Uh, no.


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PostPosted: Tue Aug 05, 2008 11:48 am 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
That was such a cute shield shop.


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PostPosted: Tue Aug 05, 2008 11:51 am 
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Joined: Sun Nov 13, 2005 9:00 am
Posts: 566
Location: In The Court Of The Crimson King
ladyjennbo wrote:
That was such a cute shield shop.


:-?


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