Dulrik wrote:
I'm not going to go into all the reasons why I haven't been available to respond for quite awhile now. Most of the reasons are no longer relevant.
As for weapon balancing, as a coder, I spent quite a bit of time last year adding a feature so that other immortals could see exactly how many of each type of weapon were in the game, so that they could balance the numbers better. I think it's obvious that this means not only adding underused types but also removing overused types. The really good types should be balanced by their rarity, which isn't always true.
It isn't all the fault of builders. You should be boosting a number of weapon subtypes so that things aren't so one-sided. As it stands, builders feel forced to give their weapons a very few certain subtypes if they ever want to see them used in game.