Pushing40 wrote:
Obviously, my previous statement was meant for sarcasm. I am not in favor of any insta-penalty for murder, mugging or theft.
Why not? Honestly, if a government knows who you are, has tried and convicted you in absentia, why wouldn't they freeze/take your assets? Criminal in a medieval society - there is no due process.
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Regarding kingdomized banking, no. If the 50 obsid limit to banking is evenly distributed among the 7 kingdoms, most deep-elves will be short-changed on their max due to Ayamao. Most elves and griffons will be short-changed on their max due to a couple, maybe even three kindgoms. Anyone in cabals or tribunals will be short-changed. If the 50 obsid limit to banking is not evenly distributed but merely cumulative, the monetary fine of any crime penalty will become entirely useless.
I don't see anything in here that explains how game balance relies on the sum of 50 Obsidian max. As a long-time mudder, I do understand that caps such as these are put in to stem the availability of money and give it actual meaning in the context of the game, but from what I've seen that number is oft-times arbitrary, based on the staff's best guess or decision of how tight they want money to be.
I wasn't aware that there was a 50 obsidian limit, but really, it seems simple enough to deal with in the context of a kingdom-based banking system. Give players a bonus modifer to the amount of credits they are able to keep in their place of citizenship (with consideration for loopholes), with dramatically reduced sums in foreign banks. Hell, want to "balance" it for the purposes of races? Make some banks bigotted against foreigners, other races, or whatever.
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Remember, game balance is first seat in any code changes. Logic is second seat and realism is third seat. And even then, realism is subject to game enjoyability.
I happen to agree with the belief that game balance comes first, but we are talking about that old MUD-bogey of economy. As far as it goes, there's no hard and fast answers to keeping it stable, particularly when it is a MUD with active builders.
As for logic... logic and realism are in the same seat, IMO. Because the fact is that this is a medieval fantasy environment, and as such, the standard rules of neither apply, and can be crafted as the designer sees fit.