Forsooth wrote:
No. I respect that some shaman concepts can be consistent with a religion. But they can ally with religions fine without joining one.
Devoting yourself to a god implies calling on that deity in time of need. Shamans get their powers by praying elsewhere. The messages for spirit aura and the like are quite clear what's happening.
As for religious equipment, I think SK would be better off removing it entirely. It's not a good reason to allow this.
I like the symbol idea in the poll option; I'd love for shamans to be able to customize something for their particular faith. But shamans do not have a unified religion, and that makes a religious tag inappropriate. It's rare to see two shamans with the same mysticism, and that's a good thing.
Perhaps we could expand on the symbol idea a little and give them an option to pick a specific shamanistic path such as , hawk, bear, and tiger like someone else said in another thread. Perhaps each path would give a specific symbol bonus such as tiger with dex, hawk with int, and bear with con.
We could even go a step farther by making all shamans have a "shamanism" religion flag out of creation taking away the option to join a religion, then later on let them pick which version of "shamanism" they wish to join by training a specific spell such as "create tiger symbol", or "create bear symbol" but they wouldn't be allowed to train all three. It would have to be one or the other.
I just see a big hole in the RP of this class, that other religion based classes have filled. I'm not asking to make people wait for skills through the investment process or anything, but to add a bit of Flavor to the Shaman classes RP since everything they know about dead is basically just handed to them just by creating the character. I just see a really big missed opportunity to RP out their teachings instead of just saying "hey they talk to dead people, thats where they get their powers".
Maybe if you like the idea of holding back their spells a little to enhance their rp a tad, you could make them pick a path to follow such as bear, tigher, and so on, before they would be able to use their spells much like how priests have to be invested in order to use theirs.
It wouldn't even need a rigid or structured organization to follow through with this, it could all be done solo as well.