Dulrik wrote:
More like both of them.
You are incorrectly presupposing that a net "buff" to speed and a net "wimp" to accuracy or damage would result in an overall neutral change. When one takes a weapon that is chosen purely for its high damage/accuracy and is already capable of hitting 4 attacks when spec'd/hasted, and receives a boost to its speed which is not statistically relevant when affects are taken into account, the addition of "speed" is meaningless in pkill compared to the loss of damage or accuracy.
You are ignoring the fact that although you buffed the majority of weapons and wimped only a fraction of them, you have wimped the vast majority of weapons that active pkers have specialized. If half the mercenaries who actively pk use a khopesh, and you wimp khopesh, you have wimped half of the weapons players use in the mud - not 1/40 or less, despite how many worthless subtypes exist.
Regardless, although Dulrik seems to believe that by buffing flamberge speed by, for example, "6 points" and wimping flamberge damage by "5 points" he has buffed flamberge overall, things do not always work the way a coder might design things. Not all weapon values are created equal.
There was a campaign a few years ago to make sure that weapon subtypes could either be 1h or 2h, but not both - I reported (and had an imm change in front of me) the 1handed halberds in Seawatch, along with other weapons. I agree that no-dachi's should either be 1h or 2h.
When I find some time to play a sorc/priest for a week or so and build another compare list I will be able to point out many more details, no worries all - but I doubt I do it before December, so somebody else should get on the ball.