Shattered Kingdoms

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 Post subject: Quest Information
PostPosted: Tue Sep 09, 2008 5:11 pm 
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Mortal

Joined: Wed May 25, 2005 10:47 pm
Posts: 447
Location: Climbing the Hills (Level 20)
So, I was running through a town. I ran by an NPC, who said something. I had places to be, so I let it by. Turns out, when I check my "quest" log, it says I started a quest from that guy. I scroll up to see what he said, but the window has a text limit, and I lost his instructions forever. I know where he is, (am standing in front of him, even,) but I don't know how to get him to talk. Is there a way to de-activate a quest, or start it over, or ask him to repeat what he said?


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 Post subject:
PostPosted: Tue Sep 09, 2008 5:40 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Pray up if you get the chance, or buglog it. We can and have reset quests for individuals.


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 Post subject:
PostPosted: Tue Sep 09, 2008 6:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This is also something that I hope immortals will fix when they see it happen. Ideally a quest would not start until you'd actually acknowledged them by saying 'yes' or something of that sort.


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PostPosted: Wed Sep 10, 2008 2:09 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
It doesn't hurt to ask other characters what the NPC might have wanted.


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 Post subject:
PostPosted: Wed Sep 10, 2008 6:33 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Achernar wrote:
It doesn't hurt to ask other characters what the NPC might have wanted.


That'd be an awkward conversation:

Newbie: Hey what does this guy want from me?

Mentor: Which guy?

Newbie: That one guy who shouts random things at people who walk by. I wasn't paying attention at first, but have the sudden urge to do whatever he had requested of me in his ramblings.

Mentor: Really? Well, why don't you just ask him again.

Newbie: I tried, now he doesn't seem to want to talk to me anymore.

Mentor: Maybe he's mad that you ignored him. Maybe he doesn't want you to do anything for him anymore. I think you should leave the poor guy alone. Or maybe buy him flowers.

Newbie: Is that what he wanted? Flowers?

Mentor: I dunno. Couldn't hurt.


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 Post subject:
PostPosted: Wed Sep 10, 2008 6:45 am 
:lol: Nice.


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 Post subject:
PostPosted: Wed Sep 10, 2008 2:54 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Use TYPO.

Quest scripts should recognise people who haven't completed them, and nudge them along with some kind of explanation of where they are up to.


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 Post subject:
PostPosted: Wed Sep 10, 2008 2:55 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Alshain wrote:
Use TYPO.

Quest scripts should recognise people who haven't completed them, and nudge them along with some kind of explanation of where they are up to.


L. O. L.


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 Post subject:
PostPosted: Wed Sep 10, 2008 3:24 pm 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Is it the Chore for Freedom quest? Beause I was just in the wilderness and some guy sings a song and I get a quest somewhere, wtf?


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PostPosted: Wed Sep 10, 2008 4:02 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
My Taslamaran character arrived in Zhenshi at Initiate and merely walked into the presence of the newbie weapon trainer there, and was automatically put on the "Broken Tusk" quest, despite the fact that I'll never be able to finish that quest since I am neither Zhenshi nor a newbie.


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