Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 24, 2025 7:08 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Shaman idea: Animism (It's real)
PostPosted: Thu Sep 25, 2008 12:36 am 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Ok, so people are discussing the removal of voodoo for something else so a thought occurred to me sparked by Jardek's false thread.

Animism would be something that would not simply be trained at a trainer, more so it would be something unique to each shaman and it would take the Pantheist sacred quest to a whole new level for shamans. After reaching the status of Master shamans would be able to undertake a spiritual journey to discover the totem of a wild animal they have the strongest ties with. Upon discovering that very connection they would be granted the ability to infuse themselves with the aspect of that animal.

Now the affects for such an ability would differ from animal to animal, they would either be bonuses or certain temporary attacks they could perform (I didn't really think this part through entirely). For instance, the aspect of the turtle would grant the shaman a temporary increase in their defensive abilies, granting them a thicker hide or something along those lines. Or for instance the aspect of the snake would give the shaman a temporary ability to poison their victims, or the aspect of the bat would give them the ability to drain some health from enemies, etc.

There should probably be some sort of penalty for this, maybe after the time of the aspect has ended you'd need to wait some time before you can use it again. I was also thinking that, while you are affected by the aspect, you lose your PE gradually, or more than usual, because the aspect is draining to your body.

Well that's just the basic idea, I'm pretty sure it can be expanded upon. It would definitely give shamans versatility which is something I'm sure we can all be in favor of.


Last edited by Snuffles on Thu Sep 25, 2008 11:23 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 1:50 am 
Offline
Mortal

Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
Which would problably be rather useless or overpowered...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 1:50 am 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 1:52 am 
Offline
Mortal

Joined: Mon Aug 04, 2008 10:29 am
Posts: 175
whocarez62 wrote:
Which would problably be rather useless or overpowered...


Wow, talking about some positive thinking there.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 2:31 am 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
whocarez62 wrote:
Which would problably be rather useless or overpowered...


Your statement contradicts itself.

As for Minette's horse being beat to death, I do realize that the removal of voodoo and whatnot has been discussed many times. I just wanted to offer a suggestion that's a bit more useful than "remove voodoo or replace with whatever". Besides, I like the idea, sort of like religious spells for priests only the shaman variety.

There's nothing that gets me more excited about playing SK than the implementation of new abilities/feats/changes that somehow make the game more fresh and in many ways new.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 5:01 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Since I don't think voodoo should be removed I won't post anything constructive in this thread... Just here to say how hot you are Snuffler!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 6:19 am 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Tell me something I don't know. 8)

But seriously, I don't even care about voodoo, remove it, don't remove it. My idea am awesome! :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 11:16 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Snuffles wrote:
whocarez62 wrote:
Which would problably be rather useless or overpowered...


Your statement contradicts itself.



It's funny because your entire thread contradicts itself.
You mean Animism right?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 11:22 am 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
alvarro wrote:
Snuffles wrote:
whocarez62 wrote:
Which would problably be rather useless or overpowered...


Your statement contradicts itself.



It's funny because your entire thread contradicts itself.
You mean Animism right?


Maaaybe I do. :(

I guess I should've mentioned the Animism idea unrelated to voodoo. I just thought it'd be nifty if shamans got some variety.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 25, 2008 11:29 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
:wink: love!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 174 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group