Shattered Kingdoms

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PostPosted: Tue Sep 30, 2008 1:35 pm 
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Location: Las Vegas, Nevada
SK Character: Achernar
Right. Sorry if I didn't do the math on the hypothetical.


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PostPosted: Tue Sep 30, 2008 2:05 pm 
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Kin wrote:
Another gripe of mine is the fact that other than evaporating, potions have no downside whatsoever. A merc can literally just have 23789048904823 vials of heal and a few word of recalls and be almost unkillable unless you flat out zerg him, or manage to keep him bashed, which of course one missed bash, and he retreats, heals up and comes back. It becomes war of the vials, in which people don't really rely too much on their own skill more so than getting their l337 brewery friend to make them umpteen more vials.

While I'm on the subject of vials, I feel that too many spells are brewable. Sanctuary, armor, heal, cure blindness, cure deafness. Too many spells are brewable in my opinion and have no downside to their use other than they evaporate after so long, so you just need priest buddy x to make more. While I can see cure spells being brewed (i agree they're very useful to have) some things shouldn't be brewable, like Sanc. One of the reasons melee is / was so dominant is cause of the plethora of buffs that's available and easy to obtain, on top of the fact that they can heal without a cleric or priest thanks to vials / herbs.

That however, is just my opinon. Agree or disagree as you will.


I strongly disagree. For one, a brewed spell will never be as powerful as a casted spell, and for another, heal vials are perfectly fine as they are. The only classes which are unable to bash well inherently are paladins, priests, rogues, and swashies, and they are given many other things to counteract this. Don't want your opponent to spam quaff heal? Keep him bashed/simply outdamage him and then grab his 1231097 heal potions afterwards. Ta da.


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PostPosted: Tue Sep 30, 2008 2:28 pm 
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Pyras wrote:

I strongly disagree. For one, a brewed spell will never be as powerful as a casted spell, and for another, heal vials are perfectly fine as they are. The only classes which are unable to bash well inherently are paladins, priests, rogues, and swashies, and they are given many other things to counteract this. Don't want your opponent to spam quaff heal? Keep him bashed/simply outdamage him and then grab his 1231097 heal potions afterwards. Ta da.


See, now that's where I disagree with you. I don't believe bash should end up the be all end all of skills to where it absolutely is necessary for every single class to have. Quaffing vials should either come with a bit of lag so they can't be spammed or some sort of watered down affect that way person can't quaff 28390483 vials and stay alive unless you bash them. Overdosing on vials so they lose their effectiveness temporarily would be really sweet in my opinion. A skill shouldn't be absolutely necessary to every class.


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PostPosted: Tue Sep 30, 2008 2:41 pm 
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Give vials a cooldown like charge and cleave. Put the different sorts of vials into their own categories for seperate cooldowns, for example buffs, heals, cures. Just a thought stolen from warcraft.


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PostPosted: Tue Sep 30, 2008 2:50 pm 
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Fahrowik wrote:
Give vials a cooldown like charge and cleave. Put the different sorts of vials into their own categories for seperate cooldowns, for example buffs, heals, cures. Just a thought stolen from warcraft.


Very bad idea. Leave everything alone. PK is hardly 1v1 and battles are not taking 10+ rounds anyway so just leave things alone.


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PostPosted: Tue Sep 30, 2008 3:09 pm 
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Kin wrote:
Another gripe of mine is the fact that other than evaporating, potions have no downside whatsoever. A merc can literally just have 23789048904823 vials of heal and a few word of recalls and be almost unkillable unless you flat out zerg him, or manage to keep him bashed, which of course one missed bash, and he retreats, heals up and comes back. It becomes war of the vials, in which people don't really rely too much on their own skill more so than getting their l337 brewery friend to make them umpteen more vials.

While I'm on the subject of vials, I feel that too many spells are brewable. Sanctuary, armor, heal, cure blindness, cure deafness. Too many spells are brewable in my opinion and have no downside to their use other than they evaporate after so long, so you just need priest buddy x to make more. While I can see cure spells being brewed (i agree they're very useful to have) some things shouldn't be brewable, like Sanc. One of the reasons melee is / was so dominant is cause of the plethora of buffs that's available and easy to obtain, on top of the fact that they can heal without a cleric or priest thanks to vials / herbs.

That however, is just my opinon. Agree or disagree as you will.


This is actually untrue. Vials do have a downside that has become more apparent in recent code updates than in the past but bulk carrying of vials does hurt your character in some ways.

Also, brewed heal vials have been used in some of the most fantastic PvP battles I have either seen or been involved in.

I disagree with you on some of your points as well. I'd much rather have a priest or shaman or paladin cast a spell of sanctuary on any melee character I might have than to derive it from a source such as a vial.


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PostPosted: Tue Sep 30, 2008 4:06 pm 
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Joined: Tue Mar 18, 2008 3:22 pm
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I'm fairly sure that vials already have lag attached to them, as does eating herbs. It's not a lot of lag, but is there compared to how they were years ago.


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PostPosted: Tue Sep 30, 2008 4:24 pm 
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I understand how some may consider some potions overpowered. I am not among them. My understanding, from a different mud, is that a brewed spell is tied to the level of the brewer and is proportionally lower than the level of the brewer. This would mean the spell is stronger when not brewed than when brewed, and more desirable casted than quaffed if possible.

That aside, I'll throw out a suggestion that may temper the problems some have with potions, herbs and suchlike. I don't think it's necessary but would it be beneficial to have one battle round para after using any of these? The IC reasoning would be that you are too involved with your 'stuff' to do battle.


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PostPosted: Tue Sep 30, 2008 4:28 pm 
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Brewed potions have nothing to do with the level of the brewer and everything to do with the level of the vial.

Potions are fine in SK. Please leave them be.


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PostPosted: Tue Sep 30, 2008 5:39 pm 
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Szaldora wrote:
Brewed potions have nothing to do with the level of the brewer and everything to do with the level of the vial.


That would be completely incorrect. D, changed them to the level of the maker and not the vial.


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