Shattered Kingdoms

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PostPosted: Wed Oct 08, 2008 4:07 am 
Sypher wrote:
At around 9 inches tall I doubt a sprite would exceed like...15 mph flying, you might get a lump on your forehead, assuming you aren't wearing any sort of head protection.

The sprite would probably have more luck curling into a ball wearing heavy armor and just having someone hurl it at the target.


What part of "Dex : Lightning", don't you understand!? :o

~~~~

Also, if I recall correctly from my first warlock and caster ever, a Half-elf caster only gets 21 int, which is not enough for any caster, except possibly a necro. Warlocks and Sorcs both really need at least 22 int to be effective.

22 int lets a sorc hold two charms, or hold a charm and make a gate while sitting.

A sorc really, really needs 22 int at least. The biggest difference as far as Intelligence goes, is between 21 and 22, I believe. Having played sorcs with 22, 23, and 24 int, the difference between 22 and 24 is nowhere near as noticeable as the difference between 21 and 22.


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PostPosted: Wed Oct 08, 2008 1:27 pm 
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Dexterity has nothing to do with top speed in flight.


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PostPosted: Wed Oct 08, 2008 8:19 pm 
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SK Character: Aritha
Syndal wrote:
Sypher wrote:
At around 9 inches tall I doubt a sprite would exceed like...15 mph flying, you might get a lump on your forehead, assuming you aren't wearing any sort of head protection.

The sprite would probably have more luck curling into a ball wearing heavy armor and just having someone hurl it at the target.


What part of "Dex : Lightning", don't you understand!? :o

~~~~

Also, if I recall correctly from my first warlock and caster ever, a Half-elf caster only gets 21 int, which is not enough for any caster, except possibly a necro. Warlocks and Sorcs both really need at least 22 int to be effective.

22 int lets a sorc hold two charms, or hold a charm and make a gate while sitting.

A sorc really, really needs 22 int at least. The biggest difference as far as Intelligence goes, is between 21 and 22, I believe. Having played sorcs with 22, 23, and 24 int, the difference between 22 and 24 is nowhere near as noticeable as the difference between 21 and 22.

I think 22 also lets you sleep while holding a charm, something I could never do while playing Tracey.


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PostPosted: Wed Oct 08, 2008 9:01 pm 
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Location: Tennessee, U.S.A
Yeah 21 > 22 = Sleeping with a charm.
22 > 23 = Casting gate with a charm without sitting.
23 > 24 = Resting with 2 charms. (IIRC)


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PostPosted: Thu Oct 09, 2008 2:41 am 
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Location: Western New York
I'd just like to point out to everyone that as I was rolling a giant character I've come to notice that the giant warlock option is no longer available. So instead of allowing giant warlocks to summon elementals, they took the class away.

That is not the balance I was looking for. :evil:


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PostPosted: Thu Oct 09, 2008 2:45 am 
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Ok so I don't know wtf is going on, but giant warlocks are an option again.


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PostPosted: Thu Oct 09, 2008 8:14 am 
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SK Character: Zarg
fridgeraider wrote:
Ok so I don't know wtf is going on, but giant warlocks are an option again.


Don't worry the people in white coats are you friend.


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PostPosted: Thu Oct 09, 2008 7:00 pm 
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Location: Western New York
Code:
[HP:100%] [ME:100%] [PE: 96%]
> giant

In The Hall Of Profession
  You are standing in a long featureless hallway. The walls and floor are
a neutral gray color, while the ceiling vanishes into the darkness above.
The only way to pass here is through one of the portals that loom ahead.
  Each of the portals is labelled with one of the professions of the world.
Obvious exits: mercenary barbarian scout shaman
     A glowing portal labelled - 'Mercenary'.
     A glowing portal labelled - 'Barbarian'.
     A glowing portal labelled - 'Scout'.
     A glowing portal labelled - 'Shaman'.


No no white coats here, I repeated the event again, and on recreation it's back.

Code:
[HP:100%] [ME:100%] [PE: 96%]
> giant

In The Hall Of Profession
  You are standing in a long featureless hallway. The walls and floor are
a neutral gray color, while the ceiling vanishes into the darkness above.
The only way to pass here is through one of the portals that loom ahead.
  Each of the portals is labelled with one of the professions of the world.
Obvious exits: mercenary barbarian scout shaman warlock
     A glowing portal labelled - 'Mercenary'.
     A glowing portal labelled - 'Barbarian'.
     A glowing portal labelled - 'Scout'.
     A glowing portal labelled - 'Shaman'.
     A glowing portal labelled - 'Warlock'.


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PostPosted: Fri Oct 10, 2008 10:07 am 
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Joined: Mon Mar 31, 2003 4:02 pm
Posts: 748
rofl giant warlocks. I remember when some veteran player calmly pointed out to Dulrik that giant warlocks were incapable of summoning elemental even sitting and Dulriks responded by saying that's how its suppose to be.


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PostPosted: Fri Oct 10, 2008 12:08 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 794
Location: New Jersey
Giant warlocks can totally conjure.


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