Shattered Kingdoms

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PostPosted: Tue Oct 14, 2008 4:30 am 
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Location: Germany
I get Ardith's point, somewhat, but I guess it isn't much of a problem to me. Why should shamans use access to protection spells? With that logic, spirit aura shouldn't be available to anyone but shamans, since they're the only ones who can actually cast it.

I guess for RP purposes, you could change the protection message to something like:

Quote:
Your spirits protect you from evil/good.


If shamans were to lose protection, then everyone else would have to lose access to spirit aura. If you make spirit aura castable on barbarians to buff their lousy tanking abilities, I'd like the idea more. As it is, I'm hitting it with a big veto.

Not to mention that they don't really need that sort of upgrade. Barbarians are supposed to be damage dealers and they already do fine in that section.


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PostPosted: Tue Oct 14, 2008 5:01 am 
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I don't see why everybody who is non-religious needs to lose access to spirit aura. It's the mark of the people who are non-religious.

I think it's a mistake to assume that shamans have their own religion. Overly religious people like paladins just don't believe in all that spirit talking nonsense.


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PostPosted: Tue Oct 14, 2008 5:03 am 
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I'm for losing sanctuary and buffing SA, because I'd love to see Shamans be more of a barbarian oriented combat priest. Sanc is pretty much for avoiding combat, or twinking to have something else start combat so the person you cast it on gets the AC bonus.

Protection doesn't have that bit attached to it, as long as they match the alignment test you get some bonus.

I'm definiately against another flag for shaman though, as in SK world it is impossible to deny the existance of immortals. The Pantheist flag works in theory, and in practice. The way I look at SA only working on those who are still Pantheist is as follows.

You cast SA on Barbarian. He gets SA.
You cast SA on Barbarian who follows Dabi, spirits go to Barbarian see he's "protected" by a greater spirit then they are, and they return.

Note, I'm for SA being able to be cast on anyone that doesn't worship "A Great Spirit".

Also, I'm for the removal of Sanc before Prot, but only if SA gets a decently large boost to it in the process. It doesn't need to be a boost to the level of current SA+Sanc, however something at about 3/5 the protection Sanc gives with a boost to the damage return should be reasonable. You'd also get a slight boost by having one less spell to hold making giant shaman a bit more tolerable.


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PostPosted: Tue Oct 14, 2008 5:12 am 
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Take your shaman discussion to some other thread that cares.


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PostPosted: Tue Oct 14, 2008 5:22 am 
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I care.


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PostPosted: Tue Oct 14, 2008 9:02 am 
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[edit] wrong thread


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PostPosted: Tue Oct 14, 2008 10:29 am 
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I don't see this (the protection issue) as a big problem. Things seem relatively balanced in terms of tanking as they are now.


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PostPosted: Tue Oct 14, 2008 10:40 am 
You all realize that shaman don't get protection as a spell, right?

Just making sure.

Code:
SHAMAN SPELLS
Amateur      armor                             bless
             cure light                        refresh
Novice       create water                      cure blindness
             cure deafness                     spirit doll
             slow                              water breathing
Initiate     blindness                         cure serious
             deafness                          identify
             sleep                             spirit sight
Apprentice   create food                       cure poison
             curse                             infravision
             regeneration                      remove curse
Journeyman   cure critical                     dispel magic
             flamestrike                       frenzy
             raise dead                        spirit aura
Veteran      call lightning                    control weather
             cure disease                      weaken
Expert       exorcism                          heal
             sanctuary                         seance
Mentor       spirit horde                      word of recall
Master       voodoo


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PostPosted: Tue Oct 14, 2008 11:03 am 
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They do seem balanced, as Jhorleb pointed out. Though I do find the rp-perspective of this interessting, so I would suggest beefing spirit-aura in one way or another. Or giving them a new spell or ability.

Hmmm if I recall right, Jhorleb (the character) was a very fond user of protection staves.

:drunk:


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PostPosted: Tue Oct 14, 2008 11:13 am 
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Quote:
You all realize that shaman don't get protection as a spell, right?


Yes. I was personally refering to them having access to it through staves, potions and herbs.

Quote:
Hmmm if I recall right, Jhorleb (the character) was a very fond user of protection staves.


Back in the day, those were actually worth it, heh. If we're talking about the same ones they're underpowered now.


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