Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Nov 12, 2008 10:31 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Train PE. If it would make the game more fun for you, you should train it. You can get effectively unlimited trains if you play long enough, so use the early ones to make things easy on yourself. Even if its only one or two, it will probably help you a lot.


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PostPosted: Wed Nov 12, 2008 10:34 am 
Dulrik wrote:
Train PE. If it would make the game more fun for you, you should train it. You can get effectively unlimited trains if you play long enough, so use the early ones to make things easy on yourself. Even if its only one or two, it will probably help you a lot.


I've done this with a bard before, it takes you infinately longer to regen your PE because your PE pool is larger. IN the end it is kind of counter productive for time. If you somehow made the larger PE pool help regen it faster it would counter the time factor.


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PostPosted: Wed Nov 12, 2008 10:52 am 
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I guarantee you that training PE will not make it regenerate any slower. You are still gaining points back at the same speed as before. Everything that uses PE drains a specific number of points, NOT percentage. Therefore you will definitely be able to perform longer before having to rest. You may have to rest a little longer, but not as frequently.


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PostPosted: Wed Nov 12, 2008 10:54 am 
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I love how D just contradicted himself.


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PostPosted: Wed Nov 12, 2008 10:57 am 
The problem is it is taking most combat oriented classes longer to regenerate PE than to regenerate HP, which I have noticed. It uses the same number of points, so when your percentage is gone it takes longer to regenerate the percentage because you have more points to regen.

It sucks needing so much PE, movement is horrid, all the skills require movement, unless you snage a couple items in game to help, and they only help till journeyman, then you are kind of SOL for trying to use your stuff at lower levels.


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PostPosted: Wed Nov 12, 2008 10:58 am 
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Location: Denmark!
It's not how long you can go on, because no fight lasts for the entirity of your PE pool, rather, it's the fact that you regain about the same which you use in a fight which lasts perhaps 30 seconds and makes you lose 10% hp - without combat skills.

That PE becomes the primary inhibitor is just silly, especially because you regenerate it so damn slowly.


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PostPosted: Wed Nov 12, 2008 11:24 am 
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I didn't contradict myself. There is a misunderstanding between points and percentages. 1 PE point is only equal to 1 PE percent if you have exactly 100 points.

As a theoretical example, if it takes 5 points to use bash, and if you have 100 points, it will take 5% PE to use bash. However, lets say you train PE and now you have 150 points. It now takes only 3.3% of your PE to use bash, so you could bash 10 more times before needing to rest.

This is good because you regenerate the fastest while resting or sleeping. Let's say you regenerate 80 PE while sleeping. If you have 100 PE, you have to sleep two ticks to get from zero to full PE. But if you have 150 PE, you STILL only have to sleep two ticks to get from zero to full PE. Therefore by training PE in this example, you have made yourself 33% more productive.

All of the numbers used here are for example only. Your results will vary based on the amount of PE you have and the cost of the skills you use. But the "formula" ( for lack of a better word) that I'm using is how the game works. Training PE can only be a net positive, not a negative.


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PostPosted: Wed Nov 12, 2008 12:13 pm 
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However, the bad thing is the wait. And as long as training PE makes the wait even longer, it is counterproductive. If I trained PE and my endurance recovery would drop even further it would be a nightmare. It's 9% a tick, filled with food/water and sleeping now. That's 11 ticks of sleep to replenish my PE pool - that's 11 minutes, with ticks averaging to 60 seconds. That's a hell of a long time to go from 0% to 100% of anything. Sheer resting time.

If I were to train PE, it would be even longer. Ugh.

Addendum: I get where you're coming from, completely. My problem with this is not PE trains, not at all - I think it was a good addition. It's just PE recovery in general. These 9% are for someone who carries food/drink around with them all the time. I cannot imagine being a newbie stuck in a wilderness thirsty/hungry regaining 2-3% PE pr. sleeping tick, just waiting to have enough to recall, and then even more to actually make it to a city.

That, and not having the PE to make it pay off, ever so slightly, to use your combat skills early on. What I'm proposing is an increase in PE recovery and a scaling in the cost of combat skills. Using your own example where bash costs 5 points, then have it cost 1 in novice, 2 in apprentice, 3 in vet, 4 in mentor and 5 in master/GM. Movement is rarely a tactical element in high tier PK, simply because they have plenty, because they bash (afaik) costs the same static amount of PE as their level 10 counterparts.


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PostPosted: Wed Nov 12, 2008 1:02 pm 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
Refresh vials. Healers. Other PCs. There are many ways to get PE back quicker.


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PostPosted: Wed Nov 12, 2008 1:19 pm 
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Joined: Sun Oct 26, 2008 5:11 am
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Location: Baton Twirling Majorette
Those are great solutions for non-newbies, and once you have some experience and have met some people, I don't see endurance being a problem.

New characters don't have access to things like refresh vials or other PCs for the most part. And the healers are great, agreed, but only for the first five levels, and no help at all in traversing long distances.

It's just something that makes the game less fun and more frustrating during their first experience of SK, the time we should be trying to make it most addictive for them.

Maybe characters under level 10/15 could get something similar to the tribunal command, where they could ask a friendly NPC trainer for fly and refresh? I think that might make a big difference.


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