Shattered Kingdoms

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PostPosted: Sat Nov 22, 2008 6:10 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Except for necro v paladin, where the necro is dumber than a doornail and doesn't prepair for the battle correctly, a necro will, and they will, kill every class in the game.

It takes the necro being obscenely stupid, and for there to be a team of paladin/scout for a necro to die.

Once again, move along, nothing to see.


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PostPosted: Sat Nov 22, 2008 6:53 pm 
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Location: Pyrathia
Quote:
Caste = an endogamous and hereditary social group limited to persons of the same rank, occupation, economic position, etc., and having mores distinguishing it from other such groups.

Cast = to cast a spell


OMG. How sad your life must be to have time to sit on the internet and spell check for people that didnt even ask for it. I thank you for the general service but I still pity you all the same.


BoG is fine. Necros are fine. This was just an example of one player being better then the other is all.


Move along folks, nothing more here to see.


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PostPosted: Sat Nov 22, 2008 7:08 pm 
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Joined: Sat Oct 06, 2007 11:36 am
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SK Character: Corbelle
Muktar wrote:
Except for necro v paladin, where the necro is dumber than a doornail and doesn't prepair for the battle correctly, a necro will, and they will, kill every class in the game.

It takes the necro being obscenely stupid, and for there to be a team of paladin/scout for a necro to die.

Once again, move along, nothing to see.


And now I see the future of my character... perhaps I should give up now. :P I wouldn't call myself stupid, nor my character... I'm just "game technicality impared" (If that's even a word).


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PostPosted: Sat Nov 22, 2008 7:19 pm 
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As was said in the thread, necros are a good class to use to try and learn more about the game. So don't give up!


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PostPosted: Sat Nov 22, 2008 9:04 pm 
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Hilda Babe wrote:
Muktar wrote:
Except for necro v paladin, where the necro is dumber than a doornail and doesn't prepair for the battle correctly, a necro will, and they will, kill every class in the game.

It takes the necro being obscenely stupid, and for there to be a team of paladin/scout for a necro to die.

Once again, move along, nothing to see.


And now I see the future of my character... perhaps I should give up now. :P I wouldn't call myself stupid, nor my character... I'm just "game technicality impared" (If that's even a word).


Naivety is always an exception in any game.


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PostPosted: Sat Nov 22, 2008 9:06 pm 
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Muktar wrote:
Except for necro v paladin, where the necro is dumber than a doornail and doesn't prepair for the battle correctly, a necro will, and they will, kill every class in the game.

It takes the necro being obscenely stupid, and for there to be a team of paladin/scout for a necro to die.

Once again, move along, nothing to see.


I want some of that crack you're smoking.


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PostPosted: Sat Nov 22, 2008 10:10 pm 
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Joined: Sat Oct 23, 2004 10:55 am
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Location: Coorado
SK Character: Iptrilus
Elementals have a timer, animates have a timer. End of story. Necros aren't getting pissed on anymore than any other class. Time to lock this down until a rational argument for necros being underpowered gets brought up, considering it's completely deviated from being about BoG.


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PostPosted: Sun Nov 23, 2008 5:44 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
Dayamin wrote:
Elementals have a timer, animates have a timer. End of story. Necros aren't getting pissed on anymore than any other class. Time to lock this down until a rational argument for necros being underpowered gets brought up, considering it's completely deviated from being about BoG.


Elemental's DON'T have a concentration cost.


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PostPosted: Sun Nov 23, 2008 8:20 am 
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Necromancers rock.

I'd rather play a deep-elf necro v. paladin than deep-elf hellion v. paladin


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PostPosted: Sun Nov 23, 2008 9:19 am 
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ObjectivistActivist wrote:
Dayamin wrote:
Elementals have a timer, animates have a timer. End of story. Necros aren't getting pissed on anymore than any other class. Time to lock this down until a rational argument for necros being underpowered gets brought up, considering it's completely deviated from being about BoG.


Elemental's DON'T have a concentration cost.


Warlocks only get ONE elemental. Necros get as many animates as they can concentrate on. Your argument is invalid and therefore disregarded. The balance still exists a posteriori of my argument. QED

A solution to the problem, since there was an indicator added to elementals to let you know when they will expire, do the same for animates. Sorry to make your job harder D, but stuff like this never seems to get resolved without some work from the staff.


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