Dayamin wrote:
How about adding a willpower check to the Taunt effect when trying to flee? The more willpower you have to break the 'supernatural' effect of your opponent throwing rage-inducing wit at you, the easier it will be to break the 'spell' and hightail it out of there?
Yes, well, that is one of the proposed solutions. Some veterans argue (such as Konge) that making that specific change will eliminate the real reason for having taunt, which is to kill tribunal priest/warlocks who are otherwise nearly impossible to gank.
This has some merit. Still, Rial's proposed solution to buff swashbucklers in exchange for losing the absurd noflee affect of taunt is a good one, but it will require coding. Taunt should cause someone to target a swashbuckler, and for every pc or npcs that target the swashbuckler he should get dodge bonuses, parry bonuses, and damage/accuracy/speed bonuses.
It would make the class extremely interesting to pk with and experiment on tactics with, and add a cool new facet to the game.