Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
Author Message
 Post subject: 12/26/2008 Code Update Q&A
PostPosted: Fri Dec 26, 2008 11:48 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Update notes:
http://www.shatteredkingdoms.org/forums ... hp?t=18321

Post your questions here and I will answer them as soon as possible.


Last edited by Dulrik on Sat Dec 27, 2008 10:17 am, edited 1 time in total.

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PostPosted: Sat Dec 27, 2008 12:08 am 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Lots of goodies. Nothing too bad. (Questions will come later. :P)

Thanks for the update.

sleeper


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PostPosted: Sat Dec 27, 2008 12:11 am 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
No questions as yet, but a lot of awesome tweaks! Happy Yiggmas to SK!

Thanks Santa Dulrik. ;)


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PostPosted: Sat Dec 27, 2008 12:15 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Quote:
The update stole my XP!

This question would be coming from characters higher than Veteran status. You didn't lose any XP - now you need more XP to level due to changes in the leveling curve. Up until Veteran, leveling is now easier than it was before. From Veteran until Mentor, total required XP increases until it catches up with what it used to be prior to the changes. Post-Mentor the amount of required experience for each level is higher.

Quote:
I had red familiarity in a high level area and now it is yellow.

This is the corollary to the above question. Familiarity is based on the amount of XP that is required for your character to level. Because XP requirements at high levels increased, those areas now take longer before you will become familiar with them.


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PostPosted: Sat Dec 27, 2008 12:22 am 
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Mortal

Joined: Tue Dec 04, 2007 12:03 pm
Posts: 159
Location: Where you'd least expect me.
I haven't logged out and back in yet to see if this is an oddity, but the coin in my container is showing up in worth when not in my inventory.

Don't know if that was a feature...or a bug. :-)


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PostPosted: Sat Dec 27, 2008 12:23 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Read the update, it is just now a feature.


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PostPosted: Sat Dec 27, 2008 12:27 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Correct, it's a feature. And yes, it was already pointed out to me (by other immortals before the update) that this can be considered a nerf for rogues. I hadn't decided how we want to address rogues going forward, so I am waiting to see how things settle out from this update before making changes to even them out.

By the way, my usual disclaimer: If any of these changes that were made don't work out, I reserve the right to modify or reverse them.


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PostPosted: Sat Dec 27, 2008 12:33 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I was hoping to get a log of a bug of a recent gank I got before you updated in =T


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PostPosted: Sat Dec 27, 2008 12:34 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I know there will be more questions, but I am going to head out shortly so that I can wake up in time for the Yiggmas party. I'll answer more then.


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PostPosted: Sat Dec 27, 2008 12:38 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Do the changes for the hp trains and mana and such count if your character has trained them prior to this update?


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