Let's get too this...
Scout Skills wrote:
Innate - self defense (mastered) endurance (mastered)
toughness (mastered)
Amateur - spear (superb) axe (fair)
bow (mastered) dagger (very good)
siegecraft (not learned) sling (not learned)
staff (not learned) sword (superb)
whip (fair) dirt kicking (mastered)
dodge (mastered) fletch (mastered)
swim (superb) taslamaran tongue (mastered)
uxmaln tongue (mastered) zhensh tongue (mastered)
empire tongue (mastered) aghelian tongue (superb)
sylvan tongue (mastered) firmyrn tongue (superb)
deep tongue (superb) taslamaran writing (mastered)
uxmaln writing (superb) zhensh writing (mastered)
empire writing (very good) aghelian writing (superb)
sylvan writing (very good) firmyrn writing (very good)
deep writing (superb) fist cipher (mastered)
Novice - butcher (superb) sneak (superb)
tame (mastered)
Initiate - shield block (mastered) second attack (mastered)
camouflage (mastered) herbalism (mastered)
Apprentice- parry (very good) rescue (superb)
skin (mastered)
Journeyman- disguise (good) brawling (very good)
xxxxxxx (mastered) climb (not learned)
pathfinding (mastered)
Veteran - xxxxxxxxxxxxxx (mastered) third attack (mastered)
fast healing (mastered) haggle (superb)
tracking (mastered)
Expert - xxxxxxxxxxxxxt (mastered) enhanced damage (mastered)
rapid shot (mastered) skirmish (very good)
snare (superb)
Mentor - crossbow (not learned) ambush (superb)
xxxxxxxxxxxxxxx (mastered)
Master - xxxxxxxxxxxxxxx (superb)
Pardon the "xxx." Those are are Ezeant's superpowers. Shh don't tell.
Awesome skills I get that are useful but not unique:Disguise: -Awesome- way to avoid the quick scroll kill, always good to have.
Sneak: -Awesome- and -very useful- for getting around.
Dirt Kick: Dirt kick + dex = owned.
Butcher: -Free- food, how awesome is that?
haggle: $$$$.
Awesome unique skills that make this class one of the best, that I actually use:Tame: -Free awesome tank- This is not a warlock's elemental by any stretch of the imagination, but who doesn't love one of those giant primates, seriously?
camouflage: Best hiding skill in the game, you can't beat it, the ultimate anti-pk.
herbalism: Herbs are -heinously- pimp, this is the reason ambush is not better. herbs are our high power attack. THIS IS ALSO WHY I DON'T COMPLAIN ABOUT RAPID SHOT BEING EQUAL TO A MERC SPEC'ING IN BOW. WHATEVER.
Ambush: Camouflage, shoot, what's not to love? It's a whimped wilderness backstab with -range-.
Rapid shot: Let's be serious, the bow has no position requirements, and is a ranged attack that does plenty damage. Bows rock. That's why today we have these things called -GUNS-.
Scout's Skin and Herbalism to make them a great support class...
Rogue Skills wrote:
Amateur - dagger (very good) mace (not learned)
sling (not learned) sword (not learned)
whip (not learned) backstab (not learned)
dodge (not learned) trip (not learned)
haggle (not learned) hide (not learned)
peek (not learned)
Novice - dirt kicking (not learned) pick lock (not learned)
sneak (not learned) steal (not learned)
Initiate - parry (not learned) shield block (not learned)
second attack (not learned) climb (not learned)
Apprentice- disguise (not learned) crossbow (not learned)
circle stab (not learned) fast healing (not learned)
Journeyman- disarm (not learned) self defense (not learned)
endurance (not learned) plant (not learned)
Veteran - brawling (not learned) hamstring (not learned)
enhanced damage (not learned) third attack (not learned)
Expert - dual backstab (not learned) scrolls (not learned)
Mentor - skirmish (not learned)
My next char will be a rogue if you don't revamp swashies. Let's begin with my love for these skills...
Awesome stuff:Circle stab: High damage attack between rounds if you're not being directly attacked, this freaking HURTS to be on the recieving end of.
Scrolls: Uh, let me ask you after I whip out the trip petrification or the trip acid blast on you after a double backstab.
Backstab: owned.
Double Backstab: Double owned.
Dirt Kick: owned.
Pick lock: So freaking useful, saves so much time.
Steal: MONEY MACHINE, Ca-Ching.
Plant: Rp heaven. I would frame everyone with this given the opportunity.
Parry: Just to boot, they get parry, freebie.
Hide: A nice little hide skill.
Sneak: Goes with hide.
Haggle: $$$
This class has tons of awesome sneakthief stuff to make them great support. Pick lock anyone?
Shaman Skills wrote:
Amateur - axe (not learned) dagger (very good)
flail (not learned) mace (not learned)
sling (not learned) staff (not learned)
staves (not learned)
Novice - meditation (not learned)
Initiate - self defense (not learned)
Apprentice- dodge (not learned) endurance (not learned)
Journeyman- second attack (not learned) trance (not learned)
Veteran - brawling (not learned) shield block (not learned)
Expert - brew (not learned)
Amateur - armor (not learned) bless (not learned)
cure light (not learned) refresh (not learned)
Novice - create water (not learned) cure blindness (not learned)
cure deafness (not learned) spirit doll (not learned)
slow (not learned) water breathing (not learned)
Initiate - blindness (not learned) cure serious (not learned)
deafness (not learned) identify (not learned)
sleep (not learned) spirit sight (not learned)
Apprentice- create food (not learned) cure poison (not learned)
curse (not learned) infravision (not learned)
regeneration (not learned) remove curse (not learned)
Journeyman- cure critical (not learned) dispel magic (not learned)
flamestrike (not learned) frenzy (not learned)
raise dead (not learned) spirit aura (not learned)
Veteran - call lightning (not learned) control weather (not learned)
cure disease (not learned) weaken (not learned)
Expert - exorcism (not learned) heal (not learned)
sanctuary (not learned) seance (not learned)
Mentor - spirit horde (not learned) word of recall (not learned)
Master - voodoo (not learned)
If this class actually did melee damage I would demand whimping. Look at all that leetness.
Heal, Voodoo, Spirit Horde, Word of Recall, Dispel magic, Call Lightning, Control Weather...
Cure Poison, Cure blindness, Frenzy, Spirit Doll...
BLINDNESS, SLEEP, IDENTIFY, DEAFNESS...
-BREW-. Nuff said. This class is full of win.
Healers, fighters, ranged spells, wow. Power Overwhelming.
Swashbuckler Skills wrote:
Amateur - dagger (very good) sling (not learned)
sword (not learned) dodge (not learned)
dual wield (not learned) parry (not learned)
Novice - dirt kicking (not learned) kick (not learned)
self defense (not learned) sneak (not learned)
Initiate - disarm (not learned) trip (not learned)
fast healing (not learned) haggle (not learned)
Apprentice- crossbow (not learned) brawling (not learned)
taunt (not learned) second attack (not learned)
Journeyman- enhanced damage (not learned) finesse (not learned)
Veteran - enhanced parry (not learned) endurance (not learned)
Expert - skirmish (not learned)
Mentor - riposte (not learned)
That's it?
Unique skills: Dual Wield. Taunt. Finesse. Riposte.
That's it? Seriously? Wait...
Do they have some -really really awesome- dodging skill or defensive technique that's unique. JUST LIKE THE ABOVE?
No.
Do they have some kind of awesome offense?
With the [REDACTED] weapons they have to use? Riposte? Pfft. No.
Do they have some kind of special skill to make them useful beyond combat.
Not at all.
Do they have heavy armor then?
No.
Do they have any ability to hide or something?
Are you paying attention? No.
Wait, wait, let's look at a merc... This must be balanced somehow...
Mercenary Skills wrote:
Amateur - spear (not learned) axe (not learned)
dagger (very good) flail (not learned)
mace (not learned) polearm (not learned)
sling (not learned) staff (not learned)
sword (not learned) whip (not learned)
bash (not learned) enhanced damage (not learned)
parry (not learned) rescue (not learned)
shield block (not learned)
Novice - dirt kicking (not learned) self defense (not learned)
second attack (not learned) fast healing (not learned)
Initiate - crossbow (not learned) disarm (not learned)
kick (not learned) retreat (not learned)
Apprentice- brawling (not learned) dodge (not learned)
trip (not learned) third attack (not learned)
Journeyman- rallying cry (not learned) specialize (not learned)
endurance (not learned) haggle (not learned)
Veteran - bow (not learned) enhanced parry (not learned)
Expert - fourth attack (not learned)
Mentor - blitzkrieg (not learned) skirmish (not learned)
Specialize. Heavy Armor? Blitzkrieg isn't much but.. Retreat?!
So... More skills. Just as many specials. And with specialize and
heavy armor, 1000x better.
-----------------------
I think my point is made. Just read the code. You need to revamp the entire class.
Swashbuckler's lose.
My new skillset proposal for them to follow. I want to give it really serious thought first.