Shattered Kingdoms

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What is your overall opinion of these changes?
Positive 83%  83%  [ 58 ]
Negative 17%  17%  [ 12 ]
Total votes : 70
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PostPosted: Tue Dec 30, 2008 11:07 am 
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Dulrik wrote:
If it's because it meant you could coast behind your group leader and spend less PE to get around at the faster speed, that's what I consider exploiting a flaw.


Most of the time I actually run faster. It's useful to let other PCs lead while you run a tad faster and keep the group refreshed/healed. There are a few other minor uses where I ran faster, but refreshing and healing were the top two.

sleeper


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PostPosted: Tue Dec 30, 2008 12:06 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
archaicsmurf wrote:
mundufisen wrote:
The recalling into inn's pretty much sucks.

You should make it to where you are wanted in that city then you recall to the stones.

For some reason I was wanted in nerina when I logged on, and was attacked by two guards in the inn. I stunned them and moved a room over. Guess what, I cant recall out of the city because I will just recall back to the inn. :(


I dont think this one circumstance where a player was negatively affected by the code should at all suggest that it sucks. Its your job to keep track of what Kingdoms you are outlawed in and not to mention who quits in an Inn where they are outlawed? Seriously jeckel, don't blame the game because you made a mistake.


Thats just it, I logged out there and wasnt wanted. Had no idea, I think someone pulled a bethch move and reported me and aelo when we were sparring or something. So when I logged back in I was sitting in the inn.

And jurithiel, not everyone has word of recall or can word of recall. I was almost naked because I had died recently. that means there is no way to get out of the city unless you fight out.


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PostPosted: Tue Dec 30, 2008 12:10 pm 
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mundufisen wrote:
that means there is no way to get out of the city unless you fight out.


that seems appropriate.. being a merc.


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PostPosted: Tue Dec 30, 2008 12:16 pm 
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archaicsmurf wrote:
mundufisen wrote:
that means there is no way to get out of the city unless you fight out.


that seems appropriate.. being a merc.


Being a merc who helps defend the city? Yeah, so appropriate. *rolls his eyes*

Do you not understand that there is more than just me who defends the city who gets wanted? What happens if they are wanted and then go somewhere were they are too far from any land and need to recall, like the ToM or something? They just recall and die? Think about it, just because your in a tribunal of your city you dont care about this. But the people who arent probably do.

Just make it where if your flagged as wanted you recall to the stones, isnt that hard.


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PostPosted: Tue Dec 30, 2008 12:17 pm 
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Yeah, if you're outlawed in your home city you should definitely recall to the stones.


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PostPosted: Tue Dec 30, 2008 12:20 pm 
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Or maybe instead not act like a tribunal members when you're not (when there isnt the leader who will insta-pardon), or perhaps spar in a lawless Kingdom..


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PostPosted: Tue Dec 30, 2008 12:21 pm 
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archaicsmurf wrote:
Or maybe instead not act like a tribunal members when you're not (when there isnt the leader who will insta-pardon), or perhaps spar in a lawless Kingdom..


Alright, just stfu now. Your just making yourself look stupid.

I ask for a simple thing that would benefit people and you just look for a reason to argue with my like always, now please go away and quit replying to my posts.

Thanks.


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PostPosted: Tue Dec 30, 2008 12:37 pm 
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As if you were any better than him.

Smurf, it's ridiculous to ask people not to defend their home cities. If a necromancer walks into Nerina loaded with wraiths and a hammer merc skirmishes with him and gets outlawed for it, that's perfectly valid and the merc shouldn't have to lose his recall point until the leader logs in. Sometimes log-in times differ, and this can be a royal pain in the [REDACTED] for no good reason. It would seem to be a very easy change to make, but a very pleasant difference for the players.


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PostPosted: Tue Dec 30, 2008 12:40 pm 
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Quote:
Fists of the White Swan

In the high peaks of central Zhenshi, somewhere above the city of Nerina,
rests a small monastery dedicated to the Fists of the White Swan. The Fist
is an order dedicated to Enlightenment, Discipline, and the Virtues of
Light. As a whole they tend to be a reclusive lot and usually come down
out of the peak only rarely to tend to disputes that the citizens of Nerina
cannot handle themselves.
A few members, however, do enjoy making
pilgrimages to the other kingdoms to help bring order to the lives of their
citizens. Their discipline in melding the powers of the body and the mind
make them formidable foes.


mundufisen wrote:

I ask for a simple thing that would benefit people and you just look for a reason to argue with my like always, now please go away and quit replying to my posts.

Thanks.


Im sorry but the code change benefits the pbase a lot more than your petty circumstance, where it doesnt.

Maybe I just have some antimosity because there's no cabal in my back yard able to defend my Kingdom whenever an attack ensues, and im not around. In the event that the Moot is attacked, the cries of my citizens fall on deaf ears. Not Nerina though. Nor Exile. Nor Sith. All where the cabal nearby acts as surrogate tribunal members in the time of need. There's a reason that cabal members dont have law immunity.


Last edited by archaicsmurf on Tue Dec 30, 2008 12:49 pm, edited 1 time in total.

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PostPosted: Tue Dec 30, 2008 12:47 pm 
Quest XP apparently got ruined by this. I just did 4 "Mentor-GM" quests, and got a whopping 1 tick of XP.


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