Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 7:59 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 23  Next
Author Message
 Post subject:
PostPosted: Thu Jan 01, 2009 5:05 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Quote:
stance dance


I cannot accept skills that rhyme! Simply cannot!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 01, 2009 7:12 am 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Remember, we are trying to come up with non-boring things. Stance dance is super boring.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 01, 2009 11:43 am 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Rhyme-based bonus to attack! Or we could make it like that Witty Swashbuckler class or whatever the hell it was in Order of the Stick.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 01, 2009 11:53 am 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
The problem is with fridgeraiders idea, is that once again it is another automated ability. Which is something swashies don't need.

I'm all for the distract idea though, that looks like it could be lots of fun.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jan 01, 2009 9:15 pm 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Here's an idea which is a command that varies affect based on stance. A number of random, very short affects could be applied by said command. A one round decrease in opponent weapon speed, accuracy, or damage, a one round increase in swashbuckler speed, accuracy or damage, or maybe any number of random combat affects. Make a list of random options based on each stance, give it a similar lag to dirt kicking and make it an active skill that is unpredictable, but never a waste.

Each of the affects could be taken from fencing terminology. Aggressive maneuvers could include the lunge, passata-sotto, ballestra, or press. Neutral might be a coule, envelopment, or flick. Defensive might have such options as in quartata, recovery, or feint. The command would be something like flair or maneuver and it would of course cost PE.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 02, 2009 12:06 am 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Now that sounds pretty cool :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 02, 2009 1:24 am 
Offline
Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
i agree. That sounds like a big plus to swashbucklers.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 02, 2009 4:03 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Sounds cool, aye - and it is coherent with what I think swashies need, namely something against other melees, not more stuff against casters.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 02, 2009 1:27 pm 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
It would make swashbucklers VERY interesting if you put something like that in, preferably all under one skill (say Fencing or something). One action gives a bonus to disarm the next round, one action enhances the upsides and downsides to aggressive for a round, one reduces you to one attack per hand for one round but drastically increases chances of a riposte, and on and on and on. If properly implemented, it would mean that a good swashie, instead of just taunting everyone in sight, would need to think on his or her feet more so than any other class in the game. However, it would still be a very newbie-friendly class, since the ability in question wouldn't be necessary at all to be competent.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 02, 2009 2:35 pm 
Offline
Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
I don't know what needs to be done but swashies need to be king of melee once again. They have taunt for spell casters thats all they need but against other melee they don't seem to be as nimble as they should be, and by that I don't think they evade enough stuff.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 228 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 23  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 37 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group