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 Post subject: Quests xp
PostPosted: Wed Jan 21, 2009 10:15 am 
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Location: Greece
First, correcting this:

Quote:
- Recalibrated levelling curve so low is easier, but high is harder


Quote:
- Recalibrated levelling curve so you will have to kill many more tons of npcs.


Secondly,

What is the purpose of having quests when they give little to no experience?
I recently had two friends of mine to play the game. They killed and killed npcs and told me at one point, "Any quests to do ?"
The answer to this is "Many quests to do, but you will still have to kill a ton of NPCs to level up".

Furthermore, it is impossible for someone to play a true pacifist. You can only play a liar pacifist as if you wish to reach a level that will allow you to just rp (travel easily), you will need to kill some hundrends of npcs, if not thousands. I also do not understand which is the purpose of making GM harder to reach ? What is the problem if someone GMs easily ?

If you play the game you will notice dozens of people that will not dedicate 3 minutes to rp with you because they just want to go keep training. Because they want to be done with it and they know that if they LOSE TIME rping in between, this process will take too long. And as the game is structured, you need to be GM to do what you want.

So, okay, you make one mistake in my eyes by making leveling harder (you did this twice lately) but why also try to make it even worse by making quests less important ? Not to mention the lack of proper areas for higher levels.

Why the only way to GM is by killing thousands of npcs? Why quests can't be at least like they were before, if not even more important ?


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PostPosted: Wed Jan 21, 2009 10:27 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You still haven't figured out the point of the game. Getting to GM isn't the point, it's just one objective of many: People who won't stop training to RP with you are probably the same sort who won't stop ganking people to RP with you, or stop gathering the leet lewt to RP with you either. This change discourages that sort of behavior, and encourages people to start playing more than just "NPC killing" once they reach Expert status. (As a sidenote, it takes -less- experience to get to Expert than it used to.)

Secondly, the quest fix was also a good thing: All that did was nerf the twink levelers who always performed the exact same set of 10-20 quests on every character once they hit level 47 or so, to skip all those levels. It was completely absurd before, because players would cheat to get those last levels by multiplaying and completing all the quests that they knew about OOCly but had no reason to know of ICly.

I repeat: Quests had become a joke, and were detracting from the game because twinks would jump right to GM from level 47 via their OOC knowledge of quests.

Hopefully the fact that GM is harder to reach now (And the fact that you can't delete with a racing pulse) will keep people from rage deleting, or from rolling multiple characters with little to no RP behind them.


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PostPosted: Wed Jan 21, 2009 10:36 am 
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1) It is easier to level at lower levels; the amount of xp from quests you should be able to see/feel if you are completing quests in the proper level rank. You should be looking for/completing quests within your level range. That is where the gain lies now. Not at the upper stratosphere.
2) The number of NPCs at lower to kill & # of quests needed to level is substantially lower than at higher levels than higher ones.
3) A character on SK is considered 'complete' at Master. The game has been undergoing restructuring to accomplish this, including adjustments to some skill adjustments and the first 10 lvls on enchanted armor not counting (as far as the theiving system goes.)
4) Many have considered levelling a chore and that they could not 'play' the game or be involved until they reached a certain point. The review and change in the xp curve supports a reduction in the hacking that has to occur to reach ~mentor.

I would agree it is near impossible to play a true pacifist to master. But, the game does require a balance of RP and hacking skills both (either exploring and surving the realms or with PK). There aren't enough quests out there to get the experience, and the RP is not monitored at a frequency to be rewarded from the perspective of experience gained.

The next thing to work on should be increasing the knowledge base of the average player in the game as a whole. From staff: quests that guide characters to unfamiliar areas with rewards that make it worth the effort (not talking xp here), IC groups with a focus on exploring/ sharing/ improving themselves, etc. When there are more players who are able to overcome this gap, the more interaction & gain for all.


Last edited by Mehloncholy on Wed Jan 21, 2009 10:37 am, edited 1 time in total.

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PostPosted: Wed Jan 21, 2009 10:37 am 
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So they made quests give little xp so they are not exploited by twinks ?

The twinks will still GM easily, you have doubts about this ?


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PostPosted: Wed Jan 21, 2009 10:40 am 
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Revenger wrote:
So they made quests give little xp so they are not exploited by twinks ?

The twinks will still GM easily, you have doubts about this ?


And the advantage a GM has over a master is becoming more and more minimalized, and the means to reaching most of the way there, made easier.

Quests will give good xp to lower level characters. This was not happening before because the old system was imbalanced. I've also noticed a surge in at least one area recently of lower level quests. Good step in the right direction.


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PostPosted: Wed Jan 21, 2009 10:53 am 
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I love how people are just wrong about Xp now.

From Dulrik:
This question would be coming from characters higher than Veteran status. You didn't lose any XP - now you need more XP to level due to changes in the leveling curve. Up until Veteran, leveling is now easier than it was before. From Veteran until Mentor, total required XP increases until it catches up with what it used to be prior to the changes. Post-Mentor the amount of required experience for each level is higher.

Xp has overall been increased from Vet on. So it is much easier to get to Vet but other than that it has become much much hard to level has a result of this change.


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PostPosted: Wed Jan 21, 2009 10:56 am 
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Just for statistical reasons, have any of you already tried to level a char after the changes?


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PostPosted: Wed Jan 21, 2009 11:03 am 
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I am currently leveling one now.


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PostPosted: Wed Jan 21, 2009 12:54 pm 
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I got to master in 100 hours. I've had 7 gms in the past, none of which took that long. Maybe it's just because I havn't played in 2 years.


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PostPosted: Wed Jan 21, 2009 1:45 pm 
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SK Character: Pilnor, Surrit, Berr, Rall
Revenger wrote:
So they made quests give little xp so they are not exploited by twinks ?

The twinks will still GM easily, you have doubts about this ?


No, Dulrik made -lower level- quests give -less- xp if you were -higher level-. Unless you think it sensible that a deep-elf necro could become a grandmaster by rehearsing lines from a play.

And yes, I'm leveling a character now. The sad part is he was Expert 5 when the change came in :(. Worst timing ever.


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