Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Feb 08, 2009 11:19 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I was only saying that if people make a habit of killing someone before they join that person's secret order, that's kinda weird.


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PostPosted: Sun Feb 08, 2009 3:50 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Achernar wrote:
All you have to do is purchase one item. Sorry. I'm not likely to feel sorry if you're unwilling to spend an extra few gold pieces when you're already forking over what? Ten times that? Definitely not a reason for anyone except evil characters to kill him.


Oh yeah, my bad: For some reason I forgot that shopkeepers were still limited by DEX for sold items.


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PostPosted: Sun Feb 08, 2009 8:54 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The bug that limits shopkeepers for buying and selling should have been fixed last week. But the carrying capacity limits are still in place for attempting to give them items outside the shop interface. I don't plan to change that. I thought that Achernar mentioned that he might make these shops not buy items to solve this particular problem?


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PostPosted: Mon Feb 09, 2009 5:13 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
That's right. I didn't have time to go back over it yet. I'll find a different shop in Nerina that should purchase treasures.


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