Redman wrote:
You have a test server, employu the twinks to use the test serve and test the whole thing at one time.
You suppose we have a test server, but suppositions aren't facts. For one thing, we don't actually have a test server because we can't afford to host two servers. The only testing that happens now is on the machine in my own apartment, which can't be left turned on because it's old and noisy.
Again, this isn't WoW. We only have one server and you can call it the beta server if you like, because that's how it has always worked. If SK was a product that created profit, maybe that would change. But if I was trying to make a profit, this game wouldn't be SK, it would be WoW. A MUD that appeals to both RP and Tactics will never be a money maker.
We've largely fixed the prices for ammunition. We might fix prices for food in the same way. However, if an item is purchased the most, it has the highest demand and therefore deserves to have high prices. There are alternatives to buying food and ammunition. There are spells and abilities that create both, not to mention just eating body parts. So my sympathy on prices when it comes to these items is just not there.