Shattered Kingdoms

Where Roleplay and Tactics Collide
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Would steel toe boots be a decent addition to the game?
Yes 56%  56%  [ 10 ]
No 44%  44%  [ 8 ]
Total votes : 18
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PostPosted: Wed Feb 25, 2009 11:57 am 
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Joined: Wed Jun 18, 2008 8:26 pm
Posts: 183
Location: Michigan
maze wrote:
The bards on this game I used to play make clothes and this reminds me of black leather boots I used to make with studded diamond toes, shaped dagger like. Anyways, I like the idea, sounds fun.


Personally, I think it would be kind of neat if some new skills could be added across the classes that involve equipment modification rather than limiting it to enchantments by certain casters. For example

Warriors - "Forging" Allows the creation of standard equipment with base ores, specifically geared to enchantments.

Mercs- "Field Modification" - Adds attack skill bonuses to equipment with improvised additions to armor, such as spikes, tips, and other add-ons.

Bards - "It's all in the Presentation" - Addition of exotic bonuses or affect based skills, such as charisma, age, height, weight, +intimidate, +charm and so on via a skill that basically "ornaments" one's armor and weapons.

Swashes - "Exotic Weaponry" - The ability to craft strange and exotic weaponry that may not be found anywhere else from base ores.

Shamans - "Runesmithing" - The ability to craft runes that can be worn as a symbol and invoke certain abilities, NPCs, or whatever else have you.

Just some ramblings. Heed or ignore, it's all good.


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PostPosted: Wed Feb 25, 2009 10:39 pm 
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Joined: Sat Apr 07, 2007 6:28 pm
Posts: 560
Location: Noir york city, New york
Make a Merchant class, that mines, crafts, ect. ect. Thats what SK needs


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