Shattered Kingdoms

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 Post subject: Prone
PostPosted: Thu Mar 19, 2009 2:25 pm 
Prone should eliminate natural reflex saves. As you are prone, you lack the ability to jump out of the way when a spell is slamming into you. You are essentialy vulnerable.


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PostPosted: Thu Mar 19, 2009 3:30 pm 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I agree. I demand a buff to my sorc to make up for my charms walking off when I try to enter Teron through the sky.


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PostPosted: Thu Mar 19, 2009 3:53 pm 
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Immortal (Inactive)

Joined: Wed Jan 14, 2009 7:31 am
Posts: 59
Location: Binding with briars - all joys and desires - in the ruined garden of love.
You could roll around. You could reflexively cover your face and other vulnerable parts. Do bash and trip really need a buff?


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PostPosted: Thu Mar 19, 2009 3:59 pm 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I liked 'other valuable parts'.

Realism shouldn't trump balance. Bad idea.


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PostPosted: Thu Mar 19, 2009 6:05 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Bad Idea, No thanks.


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PostPosted: Thu Mar 19, 2009 7:00 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I would disagree with eliminate. A slight penalty to reflex saves might be cool but you are not completely immobilised when knocked to the ground.


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PostPosted: Thu Mar 19, 2009 7:22 pm 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Why though? I mean really, if you are bashed, you are pretty screwed generally anyways. Who does this really buff anyways? Not fighters, but the mages and I really dont think they need it.


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PostPosted: Thu Mar 19, 2009 7:42 pm 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
prone already lowers your weapon accuracy which sucks enough.


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PostPosted: Thu Mar 19, 2009 7:59 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
No.


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PostPosted: Thu Mar 19, 2009 8:34 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
The prone affect reduces accuracy. Any further affects should also do things which reduce damage output instead of increasing damage taken. This was the problem with bash before prone. It made people take more damage. I'm more for changes which will go to decrease the speed of combat overall instead of making it even faster, as this suggested change would.


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