Shattered Kingdoms

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PostPosted: Mon Apr 06, 2009 5:33 pm 
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Konrin: I concede to see your point about ethereal wands due to auto-machine gun ranged attack in SK. However, those wands come in near-limitless supply, and by that they are nearly always available in the shops because they are no save.

Users of that wand can also instantly refresh etherealform any time it drops, keeping themselves constantly in etherealform if they choose to, and the duration is short enough that if necromancer chooses to perform actions outside etherealform, they also can.

So far the player Demon's idea seems the most reasonable, although it is somewhat WoW-isque -- when someone drops out of etherealform for whatever reasons they should receive a debuff, and it will prevent them going back in right away.

Either that or severely reduce the availability of wands, still allow necromancers to use scrolls if they choose to. That will encourage player to player interaction and it's not nearly so instantaneous god mode. A few staves of etherealform circulating in the player base is okay.


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PostPosted: Mon Apr 06, 2009 5:52 pm 
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You fail to realize that they are all after you in that large of a group because they need to be. You wouldnt see as large a group if necros werent so badass.


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PostPosted: Mon Apr 06, 2009 5:54 pm 
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[REDACTED], they come after me in those groups when I have NOTHING BUT MY CUBE.


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PostPosted: Mon Apr 06, 2009 6:51 pm 
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Location: The yellow brick road
SK Character: Bran
LEAVE NECROMANCERS ALONE:

-Topic Over-


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PostPosted: Mon Apr 06, 2009 8:45 pm 
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mundufisen wrote:
LEAVE NECROMANCERS ALONE:

-Topic Over-


This will work until Gilgon makes a necromancer...


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PostPosted: Mon Apr 06, 2009 9:43 pm 
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He has. Remember Olian?

I'm not going to reply to much on this thread.
But I have no problem to putting a limit to the number of animates allowed, provided that at least the concentration of controls is lowered.

As it is, for a Necromancer to be truly effective, and what makes them seem overpowered is the fact that it takes so much time to properly prep undead.


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PostPosted: Mon Apr 06, 2009 11:02 pm 
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Minette wrote:
Konrin: I concede to see your point about ethereal wands due to auto-machine gun ranged attack in SK. However, those wands come in near-limitless supply, and by that they are nearly always available in the shops because they are no save.

Users of that wand can also instantly refresh etherealform any time it drops, keeping themselves constantly in etherealform if they choose to, and the duration is short enough that if necromancer chooses to perform actions outside etherealform, they also can.

So far the player Demon's idea seems the most reasonable, although it is somewhat WoW-isque -- when someone drops out of etherealform for whatever reasons they should receive a debuff, and it will prevent them going back in right away.

Either that or severely reduce the availability of wands, still allow necromancers to use scrolls if they choose to. That will encourage player to player interaction and it's not nearly so instantaneous god mode. A few staves of etherealform circulating in the player base is okay.


If you want to remove the etherealform wands from the game, there is nothing stopping you from killing the NPC that sells them.


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PostPosted: Tue Apr 07, 2009 2:25 am 
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I know there is already a limit on the number of undead a necromancer can animate. Its based on intelligence. Each animate requires concentration. That in itself makes a limit.


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PostPosted: Tue Apr 07, 2009 2:43 am 
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What people are complaining about is that you get 2ish? animates per int you have trained. So for a deep-elf necro, thats still 50 wraiths while standing. Hasted/Furied thats 5 attacks per round, 250 hits per round. Ouch anyone?
(Minding that wraiths would likely start dropping before that many are animated and prepped)

Raising the concentration cost, or giving them a mana drain would completely destroy the animate dead spell however. Right now, my halfling necro can hold 12 animates and a control easily enough if I sacrifice holding a spell ward on myself OR three controls under the same conditions but having to rest far too often to offset the mana drain (I lose upwards of 7-8% per tick while standing with full mana trains)


I'm still thinking and considering possible solutions so I'm not going to paste any ideas yet.


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PostPosted: Tue Apr 07, 2009 10:50 am 
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This discussion is pointless. -Anyone- who isn't a [REDACTED] already knows and admits necromancers are -undeniably- the best class in the entire game. Like I already said, if you want necromancers to be able to take 5 people at once like they -blatantly- can now, make them 5x harder to level and play.


for those people who don't want necromancer's wimped, go ahead and name one class that compares to them. Actually, better yet, name one class that can put out even 1/10th as much damage as a necromancer. If you can't come up with a class that can do even 1/10th as much damage as a necromancer then don't bother to even make another post in this thread. You'll only come off as a complete idiot if you continue to try to defend necromancers while admitting they legit do over 10x as much damage as any other class in the game.

p.s. konrin are you trying to imply that only necromancers get chased by massive groups?


Last edited by Rial on Tue Apr 07, 2009 10:57 am, edited 1 time in total.

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