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Should Final Strike be removed from the game?
Yes 38%  38%  [ 36 ]
No 50%  50%  [ 47 ]
Wert (don't care) 12%  12%  [ 11 ]
Total votes : 94
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 Post subject:
PostPosted: Wed Apr 08, 2009 8:24 am 
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Location: Beyond the Rim
You don't punish the character. You punish the player, for evading the Golden Rule... if such is warranted.


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PostPosted: Wed Apr 08, 2009 10:33 am 
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That got tossed and turned in my head...

... maybe final strike really isn't that bad, compared to killing someone, junking their stuff and walking away unscathed.

hmpf.


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PostPosted: Wed Apr 08, 2009 11:27 am 
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I personally think we should also final strike Marfik.


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PostPosted: Wed Apr 08, 2009 11:50 am 
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suzie9fingers wrote:
fridgeraider wrote:
I'm completely against any idea of any spell or skill forcing someone into deletion.


No one suggested this at all, or anything close to this.

My suggestion was to make it IMPOSSIBLE to delete directly after FSing.






Now, to do FS as you're suggesting, you have to shorten the casting time dramatically.


I misread one of Jennbo's comments and thought she ment it as a auto delete key. Even if you made it so someone couldn't delete themselves afterwards, they could just not log in anymore to get around it.


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PostPosted: Wed Apr 08, 2009 12:42 pm 
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fridgeraider wrote:
suzie9fingers wrote:
fridgeraider wrote:
I'm completely against any idea of any spell or skill forcing someone into deletion.


No one suggested this at all, or anything close to this.

My suggestion was to make it IMPOSSIBLE to delete directly after FSing.






Now, to do FS as you're suggesting, you have to shorten the casting time dramatically.


I misread one of Jennbo's comments and thought she ment it as a auto delete key. Even if you made it so someone couldn't delete themselves afterwards, they could just not log in anymore to get around it.


lol


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PostPosted: Wed Apr 08, 2009 1:00 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I read the first half of this thread, then I wanted to get out the popcorn and watch the catfight.


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PostPosted: Wed Apr 08, 2009 1:04 pm 
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This may be a terrible idea, and if so feel free to shoot it down.

But what if Final Strike was only available for casting to GM's (I don't know if this is the case now) and only available to characters that had been around for at least six months of real time and some preset amount of hours in game? (My character has played around 300 hours so far, I think, so something like 300-500 hours, maybe?)

ICly this time requirement could be justified as "Why would I teach you the most dangerous spell in a sorceror's arsenal? I barely know you!" And OOCly it would ensure that final strike cost the caster as much as those he/she cast it on. They'd be giving up at least six months effort and a GMed character, if they didn't want to roleplay it out after.

And I would like to see the help files on the spell more closely adhered to. It should be used in a combat situation, where the danger is not theoretical, but real, and where the sorceror has more than good cause to try to wipe out their enemy. If not, there should be not just roleplay to get out of it, but a significant passage of time without resurrection being an option.


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PostPosted: Wed Apr 08, 2009 1:07 pm 
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SK Character: Cyndane - Talys
Liri wins.


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PostPosted: Wed Apr 08, 2009 1:11 pm 
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Good idea, save I must be exempt, all my chars get it at novice.


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PostPosted: Wed Apr 08, 2009 1:17 pm 
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Joined: Sat Aug 09, 2008 5:29 am
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:roll: peso





I think Liri's idea is fine, but I doubt they'll do it.


And for everyone jumping my [REDACTED], I invite you to roleplay because you care for the integrity of the game, instead of roleplaying just to get something done. -That- is why I got mad.


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