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Paladin innate level-based fear immunity?
Yes 35%  35%  [ 16 ]
No 65%  65%  [ 30 ]
Total votes : 46
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PostPosted: Mon Apr 27, 2009 12:56 am 
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I agree with the animate change as well. Seriously, the fact my necro can hold 40+ animates with a bit of help is absurd. However, if animates get limited to group only or say 10 (stilll plenty imo) then I'd like to see one of two things about control changed.

Either A. reduce the mana it drains by half. or B. give the controls a buff by allowing them to keep scripts etc.


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PostPosted: Mon Apr 27, 2009 10:33 am 
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I've heard on what I consider to be a reliable source that bless ignores level, so I think you're wrong on that whole "underestimating GM bless thing." I don't think that I'm underestimating it at all, it's really just lame.


I may be wrong about that, I don't have cool friends that are imms that give me that sort of info. I am just saying from personal experience, Bless works against Fear, it also works against a lot of other willpower based spells. Keep in mind, this is coming from a PK-active Paladin, that mainly battles against dark aura magic users. I am sure, those that play with me in regards to PK, can probably point out the day I started to keep bless active all the time. Why? Because their spells, including fear, have had a significant drop in how often they land their spells. Before I used bless, I got rocked every time I tried to fight Ealuriel, etc. Now that I use bless, her spells don't land as often. Still doesn't mean I win though..... :cry: . I am still learning though and having fun while doing it. One thing that I have learned the hard way though, is that if you are a paladin, keep bless up.

Here is another hint at how good bless can be. I don't enchant my armor at all any more since using it; plus I wear the Sacred Armor of my faith which everyone tells me sucks. I have found in play testing that my bless is better then a full suit of enchanted armor. Now explain that, mister "I know everything about that game and I tell everyone to enchant their armor or they suck and bless is a lame spell".


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PostPosted: Mon Apr 27, 2009 10:39 am 
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I always had the idea bless was underused. I used to use it on my priests when fighting or if there was a lot of summoning, never got summoned when i had it up either.


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PostPosted: Mon Apr 27, 2009 12:12 pm 
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SK_Phantom wrote:
bless is better then a full suit of enchanted armor.

that statement is monstrously vague. provide numbers and the details of your specific testing and i'll accept your claims.

i'm not saying bless is bad (i always used it), but that's a pretty huge claim that was not true in my experience.


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PostPosted: Mon Apr 27, 2009 12:29 pm 
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I have found in play testing that my bless is better then a full suit of enchanted armor.


Rofl?

Affect: 'bless' - morale bonus to willpower
Affect: 'bless' - morale bonus to probability to hit

Only willpower, Enchanting a whole suit you get Magic Protection, Reflex, Adds more willpower to your bless, And Gives fortitude (All this depending on how well you enchant your suit)

How could bless possibly be any better than an enchanted suit? :/


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PostPosted: Mon Apr 27, 2009 12:53 pm 
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We are talking about in specific cases, like helping against fear casted by a Necromancer.

Now, if I wanted to go start fighting melee classes as a paladin, bless is still good, but not for defense. I have learned that if you get your armor enchanted for fighting ANY class, then you will suck against ANY class. Learn your enemy and then prepare accordingly. Loading up a suit with enchants for magical protection and willpower will not help you at all against a fighter sub-class. I have had suits of armor with nothing BUT willpower and magical protection and when I use bless, it still causes spells (based around willpower) to fail more often.

Now if you want to talk in general, fighting anything? I would use a full enchanted suit over bless, but Paladins are not out there just fighting anything are they? So please keep in mind, we are talking about what is best for a paladin versus necromancer. Is fear to powerful? I say it is not because Paladins have multiple ways of dealing with the fear spell. Bless being one of them and enchanting a full suit of armor another. Which one is more "cost effective" though? Look at what happens when you get junk looted versus when I get junk looted and then tell me which method is better long term. How long does it take you to prepare for that next fight, versus me?

I personally think that the current "vets" are too dependent on having their armor enchanted. Know your character from top down. What you can do naked, versus what you can do fully decked out. If you play the game based on fully decked out, then you cant do anything unless you are fully decked out. The current Crucible is a classic example. They lost their enchanted gear and now they wont even play those characters anymore. The very fact they cant pk without enchants was their ultimate downfall.


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PostPosted: Mon Apr 27, 2009 1:25 pm 
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Speculation much?

As for bless, it doesn't really matter if an amateur or a GM casts it. You'll get the same willpower bonus. I've always found that to be mind-boggling. When it comes to % though, even a +1/-1 can make a difference.


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PostPosted: Mon Apr 27, 2009 1:32 pm 
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SK_Phantom wrote:

I personally think that the current "vets" are too dependent on having their armor enchanted. Know your character from top down. What you can do naked, versus what you can do fully decked out. If you play the game based on fully decked out, then you cant do anything unless you are fully decked out. The current Crucible is a classic example. They lost their enchanted gear and now they wont even play those characters anymore. The very fact they cant pk without enchants was their ultimate downfall.


First off, thats only SOME Vets.

Second, the crucible that lost their eq never pk'd in the first place, So I dont know why the hell they would be worried about it anyways.


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PostPosted: Mon Apr 27, 2009 1:40 pm 
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Of course I am speculating. I can only go by what I witness. Are you going to deny that most vets play this way? You guys wont even come out and play, unless you are fully enchanted and have like ten scripted items each. What else am I to think? If I am totally wrong and you guys come out all the time without being decked out, then I apologize. We must be missing each other due to time zones or something.


I always assumed level had something to do with all skills and spells. You learn something every day. I admit I am fully a pk newb though. Just going on what happens to me when I try to PK, what works and what doesn't work.

I would like to know how you all know such intimate details about the numbers behind the game. How did you learn this? What steps did you take to play test things out and come up with such confident stuff? Some of you guys know some ridiculous information about the game. Things I just don't see how a player would know.


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PostPosted: Mon Apr 27, 2009 1:47 pm 
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mundufisen wrote:
SK_Phantom wrote:

I personally think that the current "vets" are too dependent on having their armor enchanted. Know your character from top down. What you can do naked, versus what you can do fully decked out. If you play the game based on fully decked out, then you cant do anything unless you are fully decked out. The current Crucible is a classic example. They lost their enchanted gear and now they wont even play those characters anymore. The very fact they cant pk without enchants was their ultimate downfall.


First off, thats only SOME Vets.

Second, the crucible that lost their eq never pk'd in the first place, So I dont know why the hell they would be worried about it anyways.


:roll:


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