Shattered Kingdoms

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PostPosted: Tue May 05, 2009 5:07 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
It's not a bug. Whoever created that script notated a reason that it would do that; if it didn't, let's just say you'd drop out of the sky when it refreshed the spell if you happened to be over ain air room. I wouldn't have done it that way, but it's a valid way to do it.


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PostPosted: Tue May 05, 2009 7:29 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Ain wrote:
if you happened to be over ain air room.


*KSSH*
"This is your pilot speaking. Thank you for flying Ain Air."
*KSSH*


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PostPosted: Tue May 05, 2009 8:04 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
:oops:


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PostPosted: Thu May 07, 2009 4:46 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Ain wrote:
It's not a bug. Whoever created that script notated a reason that it would do that; if it didn't, let's just say you'd drop out of the sky when it refreshed the spell if you happened to be over ain air room. I wouldn't have done it that way, but it's a valid way to do it.


You know, if you were able to store what position they were in before you moved them, you could put them back in the right place...

*whistles innocently*

(This is why they call me Satan up here)


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PostPosted: Thu May 07, 2009 4:52 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I have bug logged Alshain quite a few times yet this bug never gets fixed.


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