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PostPosted: Mon May 11, 2009 4:37 pm 
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How much is a rune? If I want armor generally for melee combat, should I choose the armor that has (5 MP), or the one that has (3 MP, 2 reflex, 1 MR, and 2 Fortitude)?


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PostPosted: Mon May 11, 2009 4:39 pm 
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SK Character: Cyndane - Talys
Slight is 1. Moderate is 2-3. Greater is 4+.

Glows gold is adding 1. Brilliant you added 2 to the same thing.


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PostPosted: Mon May 11, 2009 4:40 pm 
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Okay, what I meant to ask is how much of an impact does each rune have?

(though what you told me helped too)


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PostPosted: Mon May 11, 2009 4:43 pm 
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SK Character: Cyndane - Talys
For MP on individual armor, you want greater+ on each piece if you're a warrior.

For willpower and stuff, it doesn't matter, as long as your total is good --20+ is better than your average player will ever get and usually enough. If you're paranoid (like me) you want to push 30+.

Low numbers hardly matter. IMO, if you're below 10 in a save, you basically don't even have that save.


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PostPosted: Mon May 11, 2009 4:45 pm 
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Thank you everyone!

Especially you, WickedWitch.

You've all been really helpful, I'll probably hear from you all again in the sequel: PKing for n00bs, a few basic tips. Comming out on a forum near you!


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PostPosted: Mon May 11, 2009 8:30 pm 
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Wicked seems to have covered everything.

Basically, when you cast enchant armor, you either add magical protection, willpower, fortitude, reflex, or magical resistance. There is also a chance of fading or exploding an item which increases as more enchantments are added to the piece.

Magical protection decreases the damage done by all damage spells except magma. This means that spells like fireball, acid blast, or harm hurt less the more magical protection is on your armor and jewelery. MP also helps out with melee, when it is on your actual armor pieces, increasing the AC of that piece of armor.

Willpower increases your chances of resisting spells like charm and sleep. A combination of your wisdom and your willpower is checked against the caster's spellpower (art).

Reflex increases your chances of resisting spells like fireball, acid blast or chain lightning. These are spells you could avoid by jumping out of the way. A combination of your dexterity and your reflex is checked against the art of the caster.

Fortitude increases your chances of resisting spells that attack the physical health of your character. This includes maledictions, such as blindness, deafness and poison, as well as finger of death and petrification. A combination of your constitution and your fortitude is checked against the art of the caster.

Magical resistance makes you resist just about every type of spell there is. Exceptions include magma spray, because it is special, as well as certain spells that you can only cast on yourself. Even with 80+mr, I never resisted casting detect invis, or resisted word of recall when quaffing. MR is most popular among necromancers.

No matter how much you enchant your suit, there is still a chance of spells hitting you, but you can make it very unlikely for someone to have success against you with spells.

Harm does not have a save, but its damage can be limited by having a lot of magical protection, combined with the shield spell (which increases your overall MP).


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PostPosted: Tue May 12, 2009 7:36 am 
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WickedWitch wrote:
Brilliant you added 2 to the same thing.


There is a chance for the +2 bonus to be divided when it's added. It can either go +1(x) and +1(y) or +2 to an individual property.

Otherwise she pretty much covered it.


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PostPosted: Tue May 12, 2009 7:38 am 
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Nyoethai wrote:
WickedWitch wrote:
Brilliant you added 2 to the same thing.


There is a chance for the +2 bonus to be divided when it's added. It can either go +1(x) and +1(y) or +2 to an individual property.

Otherwise she pretty much covered it.


Wtf? I have never, ever seen that happen, or heard of it.


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PostPosted: Tue May 12, 2009 7:42 am 
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Me either


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PostPosted: Tue May 12, 2009 7:44 am 
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I've never seen that happen either and I've done a lot of enchanting.


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