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 Post subject: Stacking Limits
PostPosted: Sun May 17, 2009 10:27 am 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoO
o [Affects] Sample o
o===-===-===-===-===-===-===-===-===-===-===-===-===-=
o Affect: 'frenzy' - penalty to magical protection o
o Affect: 'berserk' - penalty to magical protection o
o Affect: 'berserk' - morale bonus to weapon speed o
o Affect: 'berserk' - morale bonus to fortitude o
o Affect: 'berserk' - morale bonus to willpower o
o Affect: 'berserk' - morale bonus to weapon damage o
o Affect: 'berserk' - morale bonus to probability to hit o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOO



oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOO
o [Affects] Sample o
o===-===-===-===-===-===-===-===-===-===-===-===-=
o Affect: 'frenzy' - penalty to magical protection o
o Affect: 'frenzy' - morale bonus to weapon damage o
o Affect: 'frenzy' - morale bonus to probability to hit o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoO

Why does the penalty stack, but not the bonus? Is this a feature? A bug?


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 Post subject:
PostPosted: Sun May 17, 2009 10:38 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
The stacking limitation for bonuses is that for each type of effect (morale, luck, etc.), only the biggest bonus can contribute to any particular stat (weapon damage, willpower, etc.)

In this case, both frenzy and berserk are morale-based boosters, and only the larger bonus to hit probability and weapon damage applies. So it's intentional. Considering how important stat buffs are in PK, this limitation is arguably a good thing for the game as a whole.

Granted, it's ICly kind of weird that casting frenzy on a berserking barbarian isn't helpful, but that's the way the spell works right now.


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 Post subject:
PostPosted: Sun May 17, 2009 10:40 am 
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Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Shouldn't the lower penalty be negated as well?


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PostPosted: Sun May 17, 2009 11:22 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Penalties are generally intended to be significant, and thus stack. For example, fatigue and sprit disorientation even stack with themselves, let alone with other stat-lowering effects. Most debuffing spells don't stack with themselves, but they'd be pretty puny if they didn't stack with anything.


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 Post subject:
PostPosted: Sun May 17, 2009 1:12 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, penalties don't stack, which kinda sucks, but it's nice. I'd advise just avoiding frenzy as a barbarian.


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 Post subject:
PostPosted: Sun May 17, 2009 1:55 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
So much for a bond between barbarians and shamans.


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PostPosted: Sun May 17, 2009 5:28 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Shamans can cast (and brew) a million other beneficial spells too that any barbarian would love. Maybe only nine hundred thousand.

Unless, of course, you trained MR. Then you just cry.


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