Shattered Kingdoms

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 Post subject: Slings are broken
PostPosted: Tue May 19, 2009 10:27 am 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Health - 100 | Mind - 77 | Stamina - 100 (4pm)
wield sling
You wield a talon-worn leather sling in your hand.
You are skilled with a talon-worn leather sling.

Health - 100 | Mind - 77 | Stamina - 100 (4pm)
reload
You load your weapon with a smooth stone.

Health - 100 | Mind - 77 | Stamina - 100 (4pm)
l w
The wooden door is open.
You see The Griffon's Tail Pawn.
A plain male human is nearby west from here.

Health - 100 | Mind - 77 | Stamina - 100 (4pm)
shoot w plain
They aren't here.

________________________________________

Im not sure if slings are supposed to have room-range? But even if they don't, shouldnt the correct response be:

"They are out of range"
NOT
"They aren't here"

I've tried to shoot NPCs with a sling from 1-room away in both cities and outdoors. In cities I get "They aren't here" (when they are) and Outdoors the correct "They are out of range" comes up.


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 Post subject:
PostPosted: Tue May 19, 2009 10:47 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Slings can indeed only hit the room you are in. The reason that you get the "They aren't here" message when you "shoot w plain" is because the game is actually trying to target "w" in the room you are in, which of course isn't there. SK ignores trailing arguments like that in most cases (For example, you could type shoot lion egg cow duck, and it would just try to shoot the lion.)

Why you're getting conflicting messages in overworld rooms is probably just due to coding: Ranges are different in the overworld (For example, flamestrike reaches across 1 room indoors or in cities, but not in overworld rooms, etc) but it should be fixed, I suppose.


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 Post subject:
PostPosted: Tue May 19, 2009 11:18 am 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
"Slings can indeed only hit the room you are in."

Aha. So slings are almost entirely useless after all. I would only use one for fighting a third-row, halfling necromancer.


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 Post subject:
PostPosted: Tue May 19, 2009 11:21 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yup!

Or really any necro at all, as a barbarian. Anyone besides a barbarian can use a crossbow which is infinitely better. But necros have few HP, and a hasted furied barb can actually put a hurting on a necro with a sling, moreso than with any other weapon.


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PostPosted: Tue May 19, 2009 12:18 pm 
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Joined: Tue May 05, 2009 9:51 am
Posts: 312
Location: Wichita, Ks
do slings do as much damage as an arrow?- curious
(i figure it has something to do with str/size/ect)


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PostPosted: Tue May 19, 2009 1:05 pm 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
If they do, that would be [REDACTED]!


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PostPosted: Tue May 19, 2009 4:36 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
VelvetWinter wrote:
I would only use one for fighting a third-row, halfling necromancer.


:(


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PostPosted: Tue May 19, 2009 5:28 pm 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Dont take it personal. :D


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PostPosted: Tue May 19, 2009 6:32 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
VelvetWinter wrote:
Dont take it personal. :D


No, Please do! :devil:


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PostPosted: Tue May 19, 2009 7:01 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Its alright. I like some sport :P


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