Shattered Kingdoms

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 Post subject: Sleeping Dice!
PostPosted: Mon Jun 01, 2009 6:16 pm 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Quote:
A green-eyed male human gets a pair of wooden dice.

[HP:100%] [ME: 18%] [PE: 95%]
>
A green-eyed male human holds a pair of wooden dice in his hand.

[HP:100%] [ME: 18%] [PE: 95%]
>
A green-eyed male human rolls the pair of dice upon the ground.
The dice come up 6 and 5.
A green-eyed male human stops using a pair of wooden dice.

[HP:100%] [ME: 18%] [PE: 95%]
>
sleep
You go to sleep.

[HP:100%] [ME: 18%] [PE: 95%]
>
score

oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Scores] Jaeyd, - Mysterious Enchanter o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Expert(3) Race: Human Class: Sorceror o
o Kingdom: Uxmal Cabal: Independent o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Coins: 9 platinum, 8 gold, 8 silver, 5 copper o
o Carrying: 0/13 items Load: 156.1/249.5 pounds o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Health: Excellent Mental: Power hungry Physical: Fresh o
o Attribute points: 0 Wimpy: 100 percent Mode: Kill/aggressive o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o You are drunk. o
o You are sleeping. o
o You are over one-third of the way to the next level. o
o You have played 74 hour(s) so far. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:100%] [ME: 18%] [PE: 95%]
>
release
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o # Spell Casted On Concentration o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o 1 charm person Losquaty heavy o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:100%] [ME: 18%] [PE: 95%]
>
wimpy
Usage: wimpy [0 to 100 percent]
Your current wimpy is 100 percent.

[HP:100%] [ME: 18%] [PE: 95%]
>
The dice come up 5 and 2.

[HP:100%] [ME: 18%] [PE: 95%]
>
The dice come up 1 and 1.

[HP:100%] [ME: 18%] [PE: 95%]
>
The dice come up 3 and 1.

[HP:100%] [ME: 18%] [PE: 95%]
>
The comforts of the inn put you at ease.

[HP:100%] [ME: 45%] [PE:100%]
>
The dice come up 4 and 2.

[HP:100%] [ME: 45%] [PE:100%]
>
The dice come up 2 and 2.

[HP:100%] [ME: 45%] [PE:100%]
>
The dice come up 4 and 5.

[HP:100%] [ME: 45%] [PE:100%]
>
The dice come up 4 and 2.

[HP:100%] [ME: 45%] [PE:100%]
>
The dice come up 5 and 1.


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 Post subject:
PostPosted: Mon Jun 01, 2009 9:15 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Lots of scripted items/rooms are seen through sleep, and some rightfully so. Looks like this is one of the many that shouldn't.


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 Post subject:
PostPosted: Tue Jun 02, 2009 2:17 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Use TYPO and start with the word 'SCRIPT' so the immortals know they need to work on a script that isn't checking for the sleep position.

Preferably use the command where the dice are loaded in the game - that'd make it easier to track down and fix.


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