Shattered Kingdoms

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 Post subject: Sucks for the Peacekeepers.
PostPosted: Tue Jun 02, 2009 6:02 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Nice, I can gate inside a tribunal's secret meeting place.

Quote:
[HP:100%] [ME: 77%] [PE: 97%]
c gate Myson

>
You utter the words, 'oahz'.
A magical gate materializes in a blinding flash of energy.

[HP:100%] [ME: 65%] [PE: 97%]
>
A Torch-lit Hall
You are in a rectangular hall, lit by iron brackets set into the white
stone walls that glow with a flickering, enchanted light. The walls are
otherwise unadorned. The floor is paved with polished but dull grey
slate. An open archway enters the chamber from the southwest, where as
there are doors set in the north and east. The door to the north is of
sturdy, riveted iron, whereas to the east a grander set of blue double
doors bar the way. The Peacekeepers coat-of-arms is carved and gilded in
vivid base relief upon the centre of each of the two doors.
Obvious exits: n(closed) e(closed) sw gate
A magical gate glowing with red energy leads elsewhere.
A Peacekeeper sentinel stands here, impassive eyes cold and watchful.
A large, humanoid-shaped figure looms here.
SEKRETKEEPER1 is here.
SEKRETKEEPER2 is here.
Myson is here.

[HP:100%] [ME: 65%] [PE: 96%]
>
Myson blinks innocently at you.

[HP:100%] [ME: 65%] [PE: 96%]
> You say 'Oh.'

[HP:100%] [ME: 65%] [PE: 96%]
>
SEKRETKEEPER1 peers at you intently.

[HP:100%] [ME: 65%] [PE: 96%]
>
SEKRETKEEPER2 raises an eyebrow.


I didn't know the other two were even Peacekeepers, nor should I be able to gate inside their HQ. I mean, might be great for Midnight & Co., but I'm sure the Peacekeepers don't appreciate not having a secret meeting place.

I've bug logged this a couple times now.


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 Post subject:
PostPosted: Tue Jun 02, 2009 6:29 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
OMG! I -never- would have guessed that those two were peacekeepers!

This IC info should be removed.


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 Post subject:
PostPosted: Tue Jun 02, 2009 9:15 pm 
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Mortal

Joined: Wed Aug 13, 2008 9:36 pm
Posts: 54
Location: the place in-between
I'm a 'Peacekeeper' in Rl, and I tell you now...

If a red portal of energy opened up and you stepped through into my precinct wielding a sword (axe,stick,cotton-candy) ...even if I knew YOU, you'd get shot in the face on principle.


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 Post subject:
PostPosted: Wed Jun 03, 2009 12:23 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
I was under the impression tribunal HQs were not warded and were open to public access.


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 Post subject:
PostPosted: Wed Jun 03, 2009 12:59 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
It's been this way since like 2003-4, jennbo.


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 Post subject:
PostPosted: Wed Jun 03, 2009 1:16 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
This is nowhere near as bad as the norths, which can be easily accessed by ANYONE without gate or anything...


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 Post subject:
PostPosted: Wed Jun 03, 2009 5:50 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Demon wrote:
I was under the impression tribunal HQs were not warded and were open to public access.

I thought the same.


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 Post subject:
PostPosted: Wed Jun 03, 2009 6:01 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I thought that too, until I got summon-killed out of the HQ.


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 Post subject:
PostPosted: Wed Jun 03, 2009 6:59 am 
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Mortal

Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
You can gate into the Moot's Keep as well. I was under the impression that tribunal "HQs" were supposed to be fairly accessible. I mean, you can get the keys to ours with a quest.


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 Post subject:
PostPosted: Wed Jun 03, 2009 9:18 am 
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Mortal

Joined: Thu May 14, 2009 4:37 pm
Posts: 553
Location: New York
SK Character: ArchaicSmurf
Secret meetings should be held in no-magic rooms.


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