Drewbag wrote:
You should be able to hamstring someone who's pulse is racing because you can use it in a fight--it's a targeted shot that can be used twice.
Incoming pun~
It is a matter of being flat-footed. (A term meaning not combat ready--no racing pulse.)
Quote:
Hamstring is a specialized flanking attack for rogues. ... Unlike
circle stab, you may choose to start a fight with a hamstring attack.
But, seriously! Hamstring is thus a logial possibility if and only if you are flanking your opponent OR she is not in a fight (flat-footed.)
When you flank your opponent you are in combat with her, but she is focused on an assailant other than yourself. She is exposed and combat ready. (1,0 -- True)
When you open the fight with hamstring, she is out of combat and not focusing on ANYONE. She is not 'exposed' and is flat-footed. (0,1 -- True)
If you're fighting her head on, you're not flanking your opponent. Her pulse races -- She is not flat-footed. (0,0 -- False)
The XOR statement is, thank goodness, impossible: she cannot both be flanked and flat-footed. (1,1 -- being unsound, validity is not an issue)
Your sticky situation: her pulse is racing but she is not in combat with you. She is not focused on you, yes,
but she is also not focused on your ally--in this sense, she is NOT being flanked. She may be out of combat, yes, but she is still battle-ready with heightened alertness. She is NOT flat-footed, either. (QED, 0,0 -- False.)
In order for hamstring to be used as intended on someone with a racing pulse, the code must determine if that pulse-racing victim is currently in combat with someone outside your group. I believe this is possible, but I also believe the spirit of the code is such that a racing pulse bequeaths combat alertness and the benefits of expecting an attack. There is a subtle difference between
starting a fight and
joining a fight, and as it currently works, the code discriminates between the two.