Shattered Kingdoms

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 Post subject: In the moment of certain death...
PostPosted: Wed Jul 15, 2009 11:50 pm 
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Joined: Sun Nov 14, 2004 5:03 pm
Posts: 355
Location: Oregon, USA
Two things. First: when one is mortally wounded, it is as if the character is stunned. I
propose that a change be made so that the character is conscious, and able to speak last
words, (or emote) but unable to do anything else.

[HP: 1%] [ME: 36%] [PE: 67%]
>
Xantium's shield blocks your attack.
You lose your concentration on protection.
You feel less protected.
You lose your concentration on shield.
Your force shield shimmers then fades away.
Xantium does UNSPEAKABLE THINGS to you!
You are mortally wounded, and will die soon, if not aided.

[HP: -1%] [ME: 36%] [PE: 67%]
> You are hurt far too bad for that.

[HP: -1%] [ME: 36%] [PE: 67%]
>
Xantium does UNSPEAKABLE THINGS to you!
You have been KILLED!!


Second: I propose that all attacks in a round be played out, despite a killing blow in the
start of the round. (The example provided does not permit this, as the killing blow was at
the end of the round.) If this change is made, it is possible for both opponents to die; As if
swords were swung at the same time without being blocked, parried, or dodged. Both blows
would land, and both would be fatal.

You could truly have a draw.


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 Post subject:
PostPosted: Thu Jul 16, 2009 4:58 am 
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Posts: 5522
I can see it now.

Suddenly, Zombie Swashbucklers.


Thousands of them.


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 Post subject:
PostPosted: Thu Jul 16, 2009 5:04 am 
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Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
for the lich king


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PostPosted: Thu Jul 16, 2009 5:34 am 
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Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
For the Forsaken...


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PostPosted: Thu Jul 16, 2009 7:18 am 
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You are all doing it WRONG.

...ahem...

LIVE FOR THE SWARM


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PostPosted: Thu Jul 16, 2009 8:07 am 
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Joined: Sun Mar 03, 2002 7:15 pm
Posts: 1086
Location: Pyrathia
Quote:
If this change is made, it is possible for both opponents to die; As if
swords were swung at the same time without being blocked, parried, or dodged. Both blows would land, and both would be fatal.


I had this happen one time in a duel between a Paladin and a Hellion once, it was pretty epic, as we had been rping for awhile before we dueled.


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 Post subject: Re: In the moment of certain death...
PostPosted: Thu Jul 16, 2009 8:49 am 
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Joined: Sun Oct 23, 2005 10:08 pm
Posts: 332
AhzWhaz wrote:
Xantium's shield blocks your attack.
You lose your concentration on protection.
You feel less protected.
You lose your concentration on shield.
Your force shield shimmers then fades away.
Xantium does UNSPEAKABLE THINGS to you!
You are mortally wounded, and will die soon, if not aided.


you got your attack that round, or am i missing your point


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 Post subject:
PostPosted: Thu Jul 16, 2009 8:51 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
AhzWhaz wrote:
Second: I propose that all attacks in a round be played out, despite a killing blow in the
start of the round. (The example provided does not permit this, as the killing blow was at
the end of the round.)


AhzWhaz's point was that if Kura's attack -hadn't- been shield blocked, Xantium would not have gotten his attack afterwards.


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 Post subject:
PostPosted: Thu Jul 16, 2009 9:27 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I don't think Dulrik needs to waste his time on something so trivial. How about trade skills. I'd prefer to see those.


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PostPosted: Thu Jul 16, 2009 10:02 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Trade Skills? There's already plenty of money to be made, some of that from player-made items, to boot.

Adding player-created items would be interesting, but I'd sooner see strides made to make game-created items less prone to hoarding. I don't know how anyone had anything back during these glorious "60+ online" days I keep hearing about; its annoying enough as-is to join the reboot dash for epic lewts.

Or else player-made items will just be hoarded just as much.


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