Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Aug 05, 2009 10:25 am 
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Joined: Sat Apr 07, 2007 6:28 pm
Posts: 560
Location: Noir york city, New york
Because those races suck/are boring.


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PostPosted: Wed Aug 05, 2009 11:07 am 
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Joined: Thu Sep 06, 2007 10:28 am
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Then shouldn't we work on improving those before tossing more ingredients into the pot. :wink:


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PostPosted: Wed Aug 05, 2009 11:52 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
If we keep tossing ingredients into the pot we'll just end up with griffons again.

Or maybe evil griffons! That'd be cool!


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PostPosted: Wed Aug 05, 2009 4:14 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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Aneira wrote:
Why are people clamoring for new races when we have a few races already that people hardly play? :P


I recruited an old D&D friend of mine to play in the MUD about a month and a half ago. He was pretty excited. He stopped playing at the hall of races, however. Why?

"wtf man this looks like furcadia"


That's why.


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