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PostPosted: Mon Aug 10, 2009 6:25 am 
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jhorleb wrote:

Meantime, in case you hadn't thought of it, any summonable lighty NPCs you could summon and let wander off. I believe that makes the eq repop on them and doesn't require killing.


This.

Also, sorry about your luck. This doesn't need changed.


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PostPosted: Mon Aug 10, 2009 6:40 am 
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ObjectivistActivist wrote:
jhorleb wrote:

Meantime, in case you hadn't thought of it, any summonable lighty NPCs you could summon and let wander off. I believe that makes the eq repop on them and doesn't require killing.


This.

Also, sorry about your luck. This doesn't need changed.


That.

Won't work if the NPC isn't named, or if it isn't summonable for some reason.


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PostPosted: Mon Aug 10, 2009 6:49 am 
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-shrug- The very fact that you're dealing with gear that has zero risk associated with getting removes all sympathy from me for the fact that you might have to wait two days for a scheduled reboot, or go find some other bit of gear to use instead.

I remember having to wait for the practically random "monthly" reboots, or keeping my fingers crossed for a crash, to regain sophus gear after getting full junked or messing up enchants. The fact that you at most have to wait two days is not going to tug on any heart strings.


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PostPosted: Mon Aug 10, 2009 7:00 am 
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As far as I can think of, there are about 7 or 8 easily accessible NPCs around with useful equipment on them. Of those, all but one are just as easily slain as requested from (the one is a law NPC).

This particular trade-off (request with no risk vs. kill with very little) is weighted in favor of the darkies/greybies, IMO for the reasons JVJ already stated. There's also just the time factor in waiting for request to finish which, being impatient, I find annoying.


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PostPosted: Mon Aug 10, 2009 12:05 pm 
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Gilgon wrote:
Balantine wrote:
I'll take umbrage with that: Necromancers are not imba considering that 45min+ of work raising/buying 3 obsidian worth of weapons, can be wiped out with one 4-second spell. Or 1 ambush, 1 backstab, 1 charge, 1 ethereal sorc following and dispelling, etc.

Let's give light-aura the outfit command back at level 50, with equivalent gear and weapons. Oh wait, that's already basically in play here.


Necromancers are imba if you aren't a newbie. 10-15 minutes of 'work' to get fully set to pk, meaning 20+ wraiths.


Impossible.

You're not factoring in the time to buy weapons or spell the wraiths. Or, hell, the time it takes to kill/animate with area repop in question, really. And you'd have to have a really nice mana pool or have the bodies embalmed or have a Mira priest anyway. 20+ is an exaggeration.

If the eq repopped on area repops you'd still have to wait. This wouldn't "effectively eliminate the extremely tedious waiting."

How is waltzing into a City and killing/enchanting no-risk? Especially if banished/outlawed already. That has similar if slightly less risk than other adamantite-rich locations. Not every player is a power-player and has the time or inclination to wait until no tribunal members or potential enemies are logged off.

There is (nearly) a safe and effective counter to every tactic in this game. Just because you're playing a class that can't take advantage of stopping a certain other class doesn't mean that they are imbalanced.


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PostPosted: Mon Aug 10, 2009 12:14 pm 
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I'll ignore your comments about the necros and again remind you that you are wrong.

Quote:
If the eq repopped on area repops you'd still have to wait. This wouldn't "effectively eliminate the extremely tedious waiting."


By reducing the wait time from 2 days to 20 minutes you are "effectively elmininating the extremely tedious waiting" - I beg to differ. And anyone willing to go through the amount of enchanting rounds which leads to this nuisance will have no problem killing them as a darkie. They aren't exactly smack-dab in the middle of cities (except for some which have alignment-restricted eq, which makes it a moot point).

But I'll return to the point that all eq should pop on area repops.


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PostPosted: Mon Aug 10, 2009 12:38 pm 
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Konge wrote:
In cases where you are unable to request, you would still have to kill it, just not twice which has never made much sense to me - effectively eliminating much of the extremely tedious waiting many expeditions struggle with now.


Balantine wrote:
If the eq repopped on area repops you'd still have to wait. This wouldn't "effectively eliminate the extremely tedious waiting."


Konge wrote:
By reducing the wait time from 2 days to 20 minutes you are "effectively elmininating the extremely tedious waiting" - I beg to differ.


Fine but you're changing what you said. Not sure if you intended to compare apples and oranges (group-kill and solo-request armor gathering). Which interestingly enough speaks to the soloability of adamantite-carrying NPCs in "expedition" context. Wasn't this why the hellion was taken out of Ayamao- because it was too easy to get full-ada there, especially for Guardians? And if it was, what does that say about a single person being able to request so much armor with so much safety, near to an Inn no less?

I just don't think request needs to be buffed any more. It's a great tool, use it for what it's worth and what it's intended for. Because it's totally free, the only analogy I can see is that this is like complaining that your free lunch next Tuesday isn't every Tuesday.

It also seems to me that this proposal stems from a very superficial situation and selfishly reasoning train of thought. No offense.


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PostPosted: Mon Aug 10, 2009 12:42 pm 
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Ah, the first quote was when advocating for all eq to repop during area repops, not just during NPC repop. I'd mainly like to have this implemented to encourage people not to break alignment - aswell as giving people a chance to locate equipment on the NPCs they are actually on. When somebody loses something they can basically wait to reclaim it at their leisure because it's a moot point to force-repop all NPCs with decent eq in the game.

(I know it isn't the original idea, per se. But I think that instead of flags put on all lightie NPCs, do it across the board - I think the game would actually benefit).


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PostPosted: Tue Aug 11, 2009 10:59 am 
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Darkies already have the request command. It just comes aliased to 'kill' by default.

The vast majority of valuable request equipment is not within cities and can be acquired with minimal risk of encounter with the law.

Let's not forget:

- requested equipment can't be sold
- can't be given to any other players
- can't be hoarded (well, shouldn't be, anyways)

I support any change to the game that minimizes time wasted collecting equipment.


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PostPosted: Tue Aug 11, 2009 11:34 am 
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Salandarin wrote:
I support any change to the game that minimizes time wasted collecting equipment.



Call Armor Scrolls.


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