I've seen a few posts that are against the idea, but they're all flames. I haven't seen one single post explaining why charm is not overpowered against PCs.
grep wrote:
Any enjoyable trap has its openings to get your way with.
Are there enough of these with CP?
Translation: Aren't there ways to get out of charm?
Answer: No, any possible way for the player to escape charm got removed in the last update which everyone -thought- was going to wimp charm because it was overpowered then too.
The only thing you can do with charm is say, look, and auto summon. That's it. You can't tell, flee, cb chat, wimpy, use any skills, rest, etc. -All- commands now return a "you need your master to tell you to do that" message. Charm used to have ways of getting out if your owner wasn't very careful. Now it's an instant win, unless a priest happens to see you get charmed and summon you away before your charmer is able to sit you in the back row and kill you with magical spells after they order you to remove all drop all, at which point you may as well be dead anyway.
As Konge has said, charm is perfectly fine against NPCs, but against PCs it's completely overpowered and overwhelms any other single spell that can be cast or scribed. In addition, it's capable of instantly sentencing any PC to death and EQ loss regardless of buffs or enchantments,
unlike any other spell in the game. THAT is the very definition of overpowered. Crap, with charm scrolls charming 25 WIS 35 willpower gnomes, not even Dark-Avenger could say Magma is more overpowered than it. Not even triple finger of death scrolls stand up to overpowered charm scrolls, not in the slightest.
Possible nerfs that I think would be useful against PCs include the following:
1. You can only charm enemies that are the level of the spell cast or lower. This would (should?) prevent scrolls from charming GM PCs.
2. Disable charm from working against PCs that are in combat or have their pulse racing.
3. Increase the casting time on charm to be closer to that of petrification. This doesn't solve the scrolls problem, though, which is half of what makes it overpowered.
4. Have the charm break if anyone in the charmee's group attacks the charmed person.
5. Have charm against PCs break on the fast effects system on somewhere around a 20 or 30 second interval.
6. Allow PCs an extra saving throw against charm at every tick of the fast affects system. That one would actually be pretty nice.
7. Disable the 'all' command from being used on charmed PCs. Remove all, drop all, etc.
No one likes having every single piece of their equipment that they've had enchanted for hours lost because some mob-equipped scroll that anyone with gate can get in 2 minutes upon login instantly won a fight.
Yes, I'm sore because I died to it. But I'm not sure because I lost my gear (They only took some jewelry and left the rest), I'm sore because it's totally cheap and overpowered. I got spam harmed to death in the back row of their group and there wasn't a single thing I could do about it, all because of a single mob-found scroll. At least with petrification you can spam quaff recall, with charm you have zero recourse.