Shattered Kingdoms

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PostPosted: Thu Oct 15, 2009 4:50 pm 
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Dulrik wrote:
SK_Phantom wrote:
Quote:
You do not control the legislative branch, so you cannot make laws.
You do not control the judicial branch, so you cannot convict criminals.


So....when are Imms going to police the police then? Cause I can think of many, very public instances, of tribunals doing exactly those two things on a constant basis.

It's already enforced and always has been. Have any new laws been added to a kingdom by the tribunal? No. Have any laws been stricken? No. Have the penalties for them been changed? No. Can a tribunal leader put someone in jail without them committing a witnessed crime? No.



:oops: :oops: :oops: :oops: :oops:

:P


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PostPosted: Thu Oct 15, 2009 5:18 pm 
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Achernar wrote:
PETA, Greenpeace, and their ilk would be what I consider cabals. I don't think any cabal requires membership in any kingdom except midnight. I'm not at all interested in seeing them merged and don't think that we'll be moving in that direction. A tribunal will always be associated with the kingdom of your residence.


Thanks Achernar. Now that I have an Imm saying that cabals do not require living in a certain kingdom (except Midnight), I will ignore any character/player telling me otherwise. That is, unless Dulrik comes forth and says otherwise.

Metalman, do you know how old that help file might be (considering Adepts are still on the page I pulled the quote from)? It may have been written before tribunals were put into play. After all, if I played the leader of the Keepers and a Hammer member decided I wasn't doing my job and decided to take out people that were not enemies of mine in Exile without clearing it with me first, I would not be a happy camper and I would probably tell that person to go sit in jail and think about what they did. If the Hammer actually were the military arm of Taslamar, why do the Peacekeepers even exist?

That brings up another point, slightly off topic, but still relevant, the following page on the website needs to be updated because it has a defunct cabal and a defunct tribunal on it. http://www.shatteredkingdoms.org/cabals


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PostPosted: Thu Oct 15, 2009 6:47 pm 
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All the help files on the website are out of date.


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PostPosted: Thu Oct 15, 2009 7:15 pm 
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That doesn't help anyone that is new to the game and comes to the forum first. Not everyone creates a character without reading some of the things on here.


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PostPosted: Thu Oct 15, 2009 7:40 pm 
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WiccanDiva wrote:
That doesn't help anyone that is new to the game and comes to the forum first. Not everyone creates a character without reading some of the things on here.


Yeeeeeeeeah. Let me tell you a sad story about someone who RTFM'd a deprecated help site.

:drunk:


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PostPosted: Fri Oct 16, 2009 6:44 am 
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Well, I would think that the Hammer are like the Army, and as Big D said earlier, the Peacekeepers are the police. The Council is both, because they are always under martial law. The other cabals can be international, and I'm not saying they arn't. And really, I only don't like the idea of members of foriegn tribunials joining the cabals. And this is only because if it gets implemented, tribunials can still be at war with tribunials, and cabals can still be at war with cabals.

Two members in the Keepers. One's Hammer, the other Crucible. Hammer could be at war with Crucible. Where do the loyalties lay?
Two members in the Hammer. One's Keeper, the other Talon. What happens if the Talon and Keepers go to war? Where then are the loyalties?

I recognise there could be some great and fun rp out of this, however I think it would be wierd to go to your Cabal HQ and get attacked the whole way because earlier your character went on a raid against the tribunial of the kingdom.

And if cabal's arn't kingdom specific, other than Midnight, has anyone joined a cabal without having to change citizenship from the starting kingdom to the new? I know I had a character that couldn't join the Adepts (he was told) unless he was able to change citizenship to the north. Was this just an rp thing, and not a actual code thing, as I was led to believe?


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PostPosted: Fri Oct 16, 2009 10:58 am 
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The Adepts are no longer. Cabal membership does not require residence except in the unique case of Midnight Council.


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PostPosted: Fri Oct 16, 2009 11:18 am 
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Okay...this was a while ago. I know the Adepts no longer exist.

So Cabal membership has never required residence? Good news to know.


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PostPosted: Fri Oct 16, 2009 5:17 pm 
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There are some that may not know that the Adepts are no longer if they go off of the information on the website though. That is the point I am getting at. If there are help files on here, they should be updated when the ones inside the game are.

And metalman, go back and read some of my earlier posts. I have stated that only certain groups could have dual membership, the ones that make sense. Better yet, I'll spell out my suggestions for you one more time.
    Druids and Guardians
    Hammer and Keepers
    Crucible and Black Hand
    Fist and Talons
    Midnight and Midnight (already taken care of)
    Harlequins and ??? (something needs to be added to make a balance here)

Nothing outside of these combos could be allowed. If you didn't live in the area of the tribunal listed with the cabal you could not join both. I don't know how to spell it out any easier than that. You would not have the issues you are talking about because code would not allow it. If you wanted to be in Crucible and lived in Taslamar, for example, you could but you could never join the Keepers. Only dual membership in those groups that share a common goal/ideal.


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PostPosted: Fri Oct 16, 2009 10:13 pm 
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I don't like this structure. Cabal goals and tribunal goals are completely different. Crucible and Hand have no reason to be allies. Guardian and Druid war as often as they are allied. Talon is led by a gray aura character and Fist is light aura only. Keepers are the only one that even make sense in that vein. Its the only group I'd let rejoin its cabal roots. The rest are all as independent of each other as religions are. Cabals represent ideals. Tribunals represent governments. IF dual membership happens, adding such a rigid structure would be pointless and IMO boring.


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