Certain guards now attack members of enemy tribunals on sight, even if said member has been kept secret by his tribunal, and is not wanted for any crimes.
A few thoughts on the matter:
1) It makes no freaking sense. Why do the gate guards in Nerina know who I induct into my tribunal, when no other pc outside my tribunal has any way of knowing it?
2) It hurts gameplay. It very clearly makes it more difficult to be a secret member of a tribunal. Granted, you can get into most places via a gate (with the exception of sith'a'niel). Always arriving by gate, and never leaving certain places except via gate or recall is kind of suspicious, however, and will help people figure out if you belong to an enemy tribunal. I can think of numerous situations, that would be interesting rp, that are completely eliminated by this change. For example, a spy could no longer befriend an enemy of his state. If they were to group up, there would be too high a risk of walking past a gate guard.
3) It opens up the possibility for abuse.
xxx says, "Of course I'm not in the black hand. They killed my parents!"
yyy says, "Oh, that's great. Here, join my group and we can slay some dragons. . .oops, I walked past my gate guards."
Also, on the topic of secret tribunal members:
Algorab wrote:
I'm not speaking for or against the change either but...how do you 'secretly' defend a city against attackers? From what I've seen in tribs before...you pretty much swear to defend any time someone attacks your city before they let you in?
the helpfiles wrote:
Rumors abound where the Midnight Council is concerned, but there are a few facts known in the realms.