Shattered Kingdoms

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PostPosted: Sun Oct 25, 2009 6:30 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Earthquake is kind of useless, either a stronger version of it later on or a buff wouldn't be a bad idea.


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PostPosted: Sun Oct 25, 2009 10:58 pm 
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Joined: Sun May 01, 2005 6:43 pm
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Location: With a patuty in mah sewty
SK Character: Ivstnesr, Drakey
(give them enchant armor) hehe OR let thier spell range outside again. :( i know its to stop plvln but i thought there was something that is the NPC was helpless they wont give XP, wuld not in the same room not count as that?


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PostPosted: Sun Oct 25, 2009 11:46 pm 
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Joined: Thu May 21, 2009 12:28 pm
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When's the last time a non-cabal [Idea] spell was implemented into the game?

Just curious.


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PostPosted: Mon Oct 26, 2009 12:38 am 
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Joined: Thu Oct 08, 2009 12:14 pm
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Last week?

http://www.shatteredkingdoms.org/forums ... hp?t=19389

Oh, implemented, yeah... I don't know what I was thinking.


Last edited by Kam on Mon Oct 26, 2009 8:03 am, edited 1 time in total.

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PostPosted: Mon Oct 26, 2009 2:48 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Suppression was added this year.


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PostPosted: Mon Oct 26, 2009 7:16 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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Kin wrote:
Yeah, earthquake would be good, but I'm not much on the additional rooms as well. A prone affect would be nice. Make it last say, 2 rounds (a normal bash lasts 3-4 doesn't it?) Actually, no, with the cast time of it, a single round would be fine. Its damage however, needs to be severely buffed.

For example, when I was levelling with it, i'd cast it til my mana run out, from 100 - 0 and I was careful on how I cast it, pulling only 3-5 NPCs at a time. I'd get roughly 18 successful casts and kill 1 NPC. That's pretty pathetic...When lightning bolt, cone of cold and such kills at most in 7-10 casts.


I was going to say that adding a prone effect to the spell would be awesome but then I thought about it and realised how overpowered earthquake would be then.

An entire room bash, wtf?


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PostPosted: Mon Oct 26, 2009 7:36 pm 
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Make it limited in duration, fly negates it, also a reflex save since its a spell effect? Not so bad as it sounds.


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PostPosted: Mon Oct 26, 2009 7:38 pm 
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No, just, no.


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PostPosted: Tue Oct 27, 2009 3:06 am 
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Location: Las Vegas, Nevada
SK Character: Achernar
I'd rather give warlocks a grounding spell which forces their target to take damage as if they fell off a flying mount. Reflex save for no damage, but still forces landing. No MR, since the affect is basically wind.


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PostPosted: Tue Oct 27, 2009 5:51 am 
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Joined: Tue May 20, 2003 1:19 pm
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That would be pretty neat and may be useful for groups. Group affect or single target?


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