Shattered Kingdoms

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PostPosted: Tue Oct 27, 2009 9:06 am 
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Hm, I see two arguments with a spell like that.

1. Overpowered: this is due to the fact that it forces landing. If it bypassed MR, then imagine flying over a city, them casting said spell. You fall to your death. Over the ocean? Fall to your death. It certainly givse them strategic value in certain situations..

However..

2. It'd be completely useless 99% of the time unless you can force them to follow you. This is due to that falling damage is pretty minimal. You'd only have one cast as well because, once they're grounded, you can't cast it anymore. At most, it'd be a nuisance because said person can just recast fly, eat said herb quaff said potion or brandish said staff. It'd be an interesting spell, but only practical in a few situations.


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PostPosted: Tue Oct 27, 2009 9:42 am 
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Kin wrote:
2. It'd be completely useless 99% of the time unless you can force them to follow you. This is due to that falling damage is pretty minimal. You'd only have one cast as well because, once they're grounded, you can't cast it anymore. At most, it'd be a nuisance because said person can just recast fly, eat said herb quaff said potion or brandish said staff. It'd be an interesting spell, but only practical in a few situations.

I see this as an awsome buff to warlocks. Group/room effect, short casting time. "grounding" followed up by earthquake? Want to fly again? Ground them again. More falling damage. Don't want to fly again? More earthquakes.


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PostPosted: Tue Oct 27, 2009 9:57 am 
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Also opens up trip for some classes if grouped up. A bit more utility with good uses in certain situations.


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PostPosted: Tue Oct 27, 2009 9:57 am 
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I don't think warlocks need this.


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PostPosted: Tue Oct 27, 2009 9:59 am 
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Rennus_Dragonsbane wrote:
Kin wrote:
2. It'd be completely useless 99% of the time unless you can force them to follow you. This is due to that falling damage is pretty minimal. You'd only have one cast as well because, once they're grounded, you can't cast it anymore. At most, it'd be a nuisance because said person can just recast fly, eat said herb quaff said potion or brandish said staff. It'd be an interesting spell, but only practical in a few situations.

I see this as an awsome buff to warlocks. Group/room effect, short casting time. "grounding" followed up by earthquake? Want to fly again? Ground them again. More falling damage. Don't want to fly again? More earthquakes.


I could see that being viable, but earthquake's damage would have to be increased. As it stands now, it's one of the weakest spells a warlock can use. Doing some testing on some sprite slaves in the coliseum (Sprite because of low hp / low con and low level due to safety issues) it takes about 15 burning hands to kill one. (some half saves in there.) 8 shocking grasps. roughly 3 lightning bolts and chain lightnings. Magma I've not gotten to test yet, but i imagine 2-4 or so. 4 cone of colds.

Using earthquake in a high population is dangerous. You'd have to be very careful to use it due to it's insane range (hits all surrounding rooms.) and NPCs can add up quickly. In a city, it's suicide. I used it in the arena and well...At master 1, I almost died due to the sheer amount of NPCs throwin stuff at me. On those creatures, it took 7 to kill 1 NPC. And those are things that con kill naked to no match at this level. On NPCs that I actually train on, it takes about 15+ to kill and yeah. For the level spell it is, it's only mildly stronger than shocking grasp.

Earthquake is more of a useless suicide tactic than anything. The only real benefit to it, is theres no save, and as far as I know, i've never seen anything resist it, so I'm not sure if it can be resisted by MR either. Its also easily negated by flying of course, so for what it is,yeah it needs a major damage buff or something imo.


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PostPosted: Tue Oct 27, 2009 11:33 am 
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Earthquake is for leveling, people. This is like whining that cause light is useless in PvP.

Also
Kin wrote:
I could see that being viable, but earthquake's damage would have to be increased. As it stands now, it's one of the weakest spells a warlock can use. Doing some testing on some sprite slaves in the coliseum (Sprite because of low hp / low con and low level due to safety issues) it takes about 15 burning hands to kill one. (some half saves in there.) 8 shocking grasps. roughly 3 lightning bolts and chain lightnings. Magma I've not gotten to test yet, but i imagine 2-4 or so. 4 cone of colds.


Why are you testing earthquake on sprites again?


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PostPosted: Tue Oct 27, 2009 11:57 am 
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Make the spell fail in air sector rooms and that prevents the instakill. I didn't think about group affect, but that is probably a good addition. It would have uses and its a good elemental based debuff of sorts. There needs to be a room affect spell called lava flow not unlike the Yed religion spell, but only affecting you while on the ground in the affected room. Cast lava, ground your foes, then follow up with a few earthquakes for good measure.


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PostPosted: Tue Oct 27, 2009 12:05 pm 
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For those of us who do not know what the Yed religion spell is... could you explain what that means?


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PostPosted: Tue Oct 27, 2009 12:18 pm 
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When you want to SECURE a CONNECTION you sometimes use a FIREWALL.
;) ;) ;) ;)


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