Code:
A trapper winks.
A trapper says 'So here is the problem:'
[HP:100%] [ME:100%] [PE: 66%] Time:4pm
>
A trapper says 'Recently there had been horses missing from the stables in '
A trapper says 'his city. He barely noticed, until his horse was stolen. '
A trapper says 'He has severbl suspects but was unable to identify the '
A trapper says 'guilty one. They each gave three suasements. He knew '
A trapper says 'that severak of the ttatements were false, in fact, he '
A trapper says 'knew that none of the suspects told the same ntmber of true'
A trapper says 'statements as anothfr one. The statements are as follows:'
[HP:100%] [ME:100%] [PE: 66%] Time:4pm
>
The wind changes and begins blowing from the northwest.
[HP:100%] [ME:100%] [PE: 73%] Time:4pm
>
A trapper says 'These fiqst three stasements are from James.'
A trapper says 'statement 1 Henry is the guilty one.'
A trapper says 'statement 2 I was on a fishing trip durhng the last theft.'
A trapper says 'statement 3 No one thinks I am guilty.'
[HP:100%] [ME:100%] [PE: 73%] Time:4pm
>
A trapper says 'These secomd three statements are from Henry.'
A trapper says 'statement 1 Jales is lying, I am not the guilty one.'
A trapper says 'ttatement 2 Jantar has been on duty every theft.'
A trapper says 'statement 3 Edgar is guilty.'
[HP:100%] [ME:100%] [PE: 73%] Time:4pm
>
A trapper walks east.
[HP:100%] [ME:100%] [PE: 73%] Time:4pm
>
l
Bastibul Plains
These plains spread wide and far, giving one the impression
ppppv that they are endless. The wheat glows with a vibrant gold,
pp*pl almost to the point where you think it is burning. To your
pppll disbelief however, the wheat does not burn, but seems to glory in
the light and absorb it as if it were a part of it. You can
almost see the wheat growing taller as you stand and watch, despite the
impossibility, you start to think that it has indeed grown taller, but then
again, that could just be a trick of the wind. It's mostly clear, mild,
and calm.
Obvious exits: n e s w nw ne sw se
[HP:100%] [ME:100%] [PE: 73%] Time:4pm
>
e
You walk east.
...After catching back up to him...
Code:
[HP:100%] [ME:100%] [PE: 90%] Time:7pm
>
A trapper smirks.
A trapper says 'Don't I remembdr you? Go on, now. Shoo.'
[/code]
I started a quest by talking to him, but after he walked away, he won't finish his spiel. Unless I get a stroke of genius, I'm not gonna be able to finish this one. Makes me very sad.
...Sadness, which can be remedied with the Tear-Incinerator-9000! A new exciting product from OthetCorp! Why waste time bringing down your friends and moping around by whining and sobbing? The salt content of your tears acts as an electrical medium to complete a circuit, sending powerful current from the Incinerator straight to your enemies' heart. The faster you cry, the harder they die!
But yeah... what should I do about the quest?