Shattered Kingdoms

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PostPosted: Mon Nov 09, 2009 6:41 am 
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Mortal

Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
I agree, this would be great.


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PostPosted: Mon Nov 09, 2009 6:59 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I like it too.


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PostPosted: Mon Nov 09, 2009 7:03 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: The great white north
There should be a cost to using this, however. I am thinking that if "stop" works, you should still be charged 1/2 of the mana cost of the spell. You have already invested some of the magic to start casting the spell.


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PostPosted: Mon Nov 09, 2009 7:03 am 
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Joined: Mon Jul 20, 2009 8:33 pm
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This would be nice, but seems it would require a pretty serious overhaul in the code.


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PostPosted: Mon Nov 09, 2009 10:12 am 
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Rennus_Dragonsbane wrote:
There should be a cost to using this, however. I am thinking that if "stop" works, you should still be charged 1/2 of the mana cost of the spell. You have already invested some of the magic to start casting the spell.


One word:

WHAMMIES.


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PostPosted: Mon Nov 09, 2009 1:08 pm 
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Rennus_Dragonsbane wrote:
There should be a cost to using this, however. I am thinking that if "stop" works, you should still be charged 1/2 of the mana cost of the spell. You have already invested some of the magic to start casting the spell.


I disagree, I don't think it is necessary for balance reasons - and it wouldn't make sense from a decorum perspective. Spells with no valid targets cost nothing either.


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PostPosted: Tue Nov 10, 2009 10:54 pm 
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Joined: Sat Feb 15, 2003 7:28 pm
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It's just like when your concentrating and you get hit and lose your concentration, you don't lose mana. You shouldn't lose any with this either. I think it is a good idea.


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