Shattered Kingdoms

Where Roleplay and Tactics Collide
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Stop auto-assist in PK?
Yes 46%  46%  [ 21 ]
No 54%  54%  [ 25 ]
Total votes : 46
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PostPosted: Mon Nov 16, 2009 4:27 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Dude this is a stupid idea. There is no reason to take out auto assist. This is just going to put a gap between players that are newbs (like im2old4u) and hardcore PKers who are just going to write in variables and aliases to take care of the assist problem.

I know im2newbish4u and katapus want to set in early carpal tunnel syndrome but the rest of us are going to continue using client scripts, variables and other nonsense to save wear and tear on our digits.


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PostPosted: Mon Nov 16, 2009 4:46 pm 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Katapus wrote:
Your char is something individual from rp point of view. It would be fair to let it choose its own destiny than enter a fight that never decided to step inside.


So then turn auto-assist off.


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PostPosted: Mon Nov 16, 2009 4:59 pm 
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Turon wrote:
Katapus wrote:
Your char is something individual from rp point of view. It would be fair to let it choose its own destiny than enter a fight that never decided to step inside.


So then turn auto-assist off.


Huh, I'm gonna have to check wikipedia for a katapus cuz you just owned that sucker, Turok.


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PostPosted: Mon Nov 16, 2009 6:49 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
I say no.


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PostPosted: Mon Nov 16, 2009 7:46 pm 
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Joined: Mon Jul 30, 2007 6:28 pm
Posts: 314
Why the hell is everyone from Kansas?


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PostPosted: Mon Nov 16, 2009 8:34 pm 
There's far less to do there?


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PostPosted: Tue Nov 17, 2009 5:18 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
All these idiotic responses demonstrate why Shattered Kingdoms does not evolve.

It seems there is a new way to disagree with an idea!

Make a [REDACTED] joke and all those with auto assist on, will join in.

Cheers.-


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PostPosted: Tue Nov 17, 2009 5:31 am 
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Im2old4u wrote:
All these idiotic responses demonstrate why Shattered Kingdoms does not evolve.

It seems there is a new way to disagree with an idea!

Make a [REMOVED] joke and all those with auto assist on, will join in.

Cheers.-


Naw, we joined of our own volition.


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PostPosted: Tue Nov 17, 2009 6:00 am 
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Joined: Sun Jul 02, 2006 6:34 am
Posts: 414
Im2old4u wrote:
All these idiotic responses demonstrate why Shattered Kingdoms does not evolve.

It seems there is a new way to disagree with an idea!

Make a [REMOVED] joke and all those with auto assist on, will join in.

Cheers.-

>_>

How would this idea cause Shattered Kingdoms to "evolve?" You're talking about taking away a feature, not adding a new one in.

Also, for anyone saying that auto assist/the act of fighting at all should remove sanctuary...you're basically saying to make sanctuary completely useless. If someone breaks through your sanctuary, you attack back, which would remove the sanctuary.


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PostPosted: Tue Nov 17, 2009 9:59 am 
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Joined: Mon May 02, 2005 12:50 pm
Posts: 400
Im2old4u wrote:
All these idiotic responses demonstrate why Shattered Kingdoms does not evolve.

Let me fix that for you.

Im2old4u wrote:
Why do these plebs not listen to my obviously superior ideas? This is the only way to improve SK, otherwise I wouldn't have thought it up in the first place. Truly I am as a god amongst mortal men.


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