[ 1 ] Dulrik: 04/09/99 Code Update
To: all
On: Dark Shades 13, 484
In: god writing
COMBAT CHANGES
- New Hit System:
The calculation that determines whether
your weapon connected with your foe has
been entirely revamped. It is no longer
connected to your level in any way.
Factors that increase your hit chance:
* suprise attacks
* level of skill with your weapon
* hitroll bonus from magic/strength
* opponent is overloaded
* opponent is resting or sleeping
* opponent is wounded or tired
* opponent is aggressive/berserk
* other miscellaneous
Factors that decrease your hit chance:
* level of opponent's dodge skill
* opponent has exceptional dexterity
* opponent cannot be seen
* opponent is unburdened
* opponent is defensive
* other miscellaneous
- New Armor System:
There are many new factors introduced
in this area. Instead of reducing damage
by a percentage it can absorb a certain
number of points from each melee hit. It
is now possible that armor may block all
damage from a hit. This results in a new
damage message specifying which piece did
the deflection. Only items worn on head,
torso, waist, arms, hands, legs and feet
will be counted as armor. Other items can
still be damaged and will provide magical
bonuses but be considered treasure items.
The protectiveness of armor items is no
longer based on the level if the item. A
suit of steel plate mail is just as good
whether it is level 1 or level 50. High
level armor will still be rare and have
better enchantments. Armor protection is
based primarily on the material of the
item and armor made of materials like
mithril, adamantite and energy will be
rare and coveted high level items.
If an NPC is wearing equipment it will be
used to calculate damage. For times when
no equipment is available for an NPC, it
will automatically be given virtual armor
based on race and class to protect it. A
paladin will be wearing steel plate armor
while a dragon would have an armor rating
as determined by its toughness of skin.
It is possible to lower the effectiveness
of virtual armor through repeated blows,
but this armor can also damage weapons
that are used against it.
Extremely experienced warriors will find
chinks in an opponents armor and be able
to bypass their protection entirely. This
ability IS dependent on your level with
a variety of other factors contributing.
- Spell Casting In Melee:
You will not fight using your weapon if
you are concentrating on casting a spell.
- Miscellaneous Changes:
Some skills have been modified to work
with the new system including enhanced
parry, shield block, backstab, etc.
OTHER CHANGES
- Character Creation Questions:
Several questions have been added during
character creation that are intended to
ensure that the name is appropriate. We
will now delete characters with stupid
names without warning.
- Constitution and Wisdom Bonuses:
Constitution has always given a hit point
bonus and Wisdom has always given a mana
bonus. However these bonuses were given
every time you raised a level. The change
here is that the bonuses are now fixed so
that they are not level dependent. If you
have an Unstoppable con at 1st level you
get the entire bonus but if at any point
your con drops the hit points drop also.
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