Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 8:50 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Do warlocks need art?
PostPosted: Sat Jan 09, 2010 11:50 pm 
Offline
Newbie

Joined: Wed Jan 06, 2010 7:19 pm
Posts: 2
Title is probably pretty self explanatory!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jan 09, 2010 11:52 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Yes. I'd say at least nine for any warlock.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 12:12 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
No. Turon is a newb and doesn't even use the reflex enchantment himself. Why bother with art against newbs that don't use the enchantment that nerfs your class? Go straight mana dumps for the win.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 12:55 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Most warlock spells have a reflex save, and most people, even those who enchant their suits, don't have a lot of reflex.

Art would only be useful against people with reflex, so that's why Ardith is saying don't bother.

Personally, I'd probably do five art at least. And Turon isn't a newb, and is a good pker who actually played a warlock recently, so you can't go too wrong by taking his advice.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 4:37 pm 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
I think you could build either way on a warlock and be successful.

I personally would go for 9 art because I think warlocks are pretty wand-dependent and I would plan on collecting a bunch of elite wands for PK.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 4:39 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
But those wands all have reflex saves.

Again, you could go either way. Keep in mind that going without any art would definitely be a non-traditional build, though.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 9:48 pm 
Also is there an art cap for the use of wands, from what I was told only the first 6 art would apply to the use of scrolls.


Top
  
Reply with quote  
 Post subject:
PostPosted: Sun Jan 10, 2010 10:01 pm 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Okay, so I change my answer: I'd say either 3 or 9 art for a player who was familiar with the mud. If -I- rolled a lock he'd have nine art to make the most out of wands (For magical devices, only up to 3 art applies for staves, up to 6 art for scrolls, and up to 9 for wands)

But for a new player you might want to try 3 art at most and then train the rest in mana as Ardith said: It's much more utilitarian to do that.


Here's my reasoning behind training art though: Since it's such a generally hard to achieve/low priority enchantment, having the extra art is actually much -more- likely to make a difference. If most players have only 5 or 10 reflex at most on their gear, then your art trains will nullify the majority of players' reflex.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jan 11, 2010 2:01 am 
Offline
Newbie

Joined: Wed Jan 06, 2010 7:19 pm
Posts: 2
Thanks for the advice - I actually decided to go a different direction than warlock with the character but I appreciate the feedback, as always!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group