VelvetWinter wrote:
Speaking of which, where is Tyna?
Tyna's player got a job where he works 14 hour days, six days a week keeping kids off drugs and out of gangs.
I don't really have time to comb through every detail posted here, but from what I've skimmed I will offer these insights:
Persuade should be made to be non-offensive. The costs, limitations, and lag are already enough of a penalty, it doesn't also have to be aggressive.
Defensive bonus for being in the dancing position should be slightly, very slightly, increased versus skills like dirt, bash, trip, etc, but versus normal attacks it's already good enough. (And unless Dulrik has already fixed a bug I emailed or possibly PM'd to him sometime ago that hadn't been fixed when I tested it again a month ago or so, it has a hidden benefit for the bard as well.)
Songs of sleep are fine. They are powerful, but hugely costly, and when a bard is singing they can't quaff, recite, yell, anything. The lag on stopping makes up for the power of the song, since the bard is not going to be able to gtfo of Dodge when the people/pet in front of them die.
Kin, you aren't playing your bard properly. The complaints about their style that you levy show only that you are not approaching the class from the support position they are supposed to fill. Unless you are vs. a caster, and have some room to use your power chords without completely ripping your own face off from drawn NPCs, a bard should be running for the hills at the first sign of serious opposition, and using some of those favors that just about everyone owes a competant bard to get friends to come back with you.
Bottom line: keep WoR potions on you, make friends, and play the class as it is intended, not as you want it to be. Bards are relatively competant solo, but against melee powerhouses you will die and die fast (this includes most animate-necros, since they are basically just a roving band of melee powerhouses all rolled up into one).