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 Post subject: Which ones?
PostPosted: Tue Jan 12, 2010 1:04 am 
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Mortal

Joined: Wed May 24, 2006 6:50 pm
Posts: 76
Location: Chimichangas!
I've never been into the religions on SK, so I've never rolled a hellion or any of the clergy classes. Which spells and abilities will I be unable to use (hellion) until Inducted into a religion?


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PostPosted: Tue Jan 12, 2010 1:05 am 
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Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
If I recall correctly, you can use all skills, and all spells initiate level and under.


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PostPosted: Tue Jan 12, 2010 6:20 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Yes, your spellset is restricted to initiate and below. The skills are not at all affected.

Fortunately for you, Religious Leaders are pretty much not allowed to turn anyone away from a religion, so . . . you'll get in as soon as you run into a clergyman of the faith you seek.


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PostPosted: Tue Jan 12, 2010 9:02 am 
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Joined: Thu Jul 16, 2009 10:35 am
Posts: 553
Location: Wisconsin, USA
evena wrote:
Yes, your spellset is restricted to initiate and below. The skills are not at all affected.

Fortunately for you, Religious Leaders are pretty much not allowed to turn anyone away from a religion, so . . . you'll get in as soon as you run into a clergyman of the faith you seek.


Caveat for the truly new player: Hellions and Paladins can only join the faiths marked for them on the help gods list. Just thought I would through that out there so someone does not have their hearts set on a religion that can't accept them.


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PostPosted: Tue Jan 12, 2010 9:49 am 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Hi Rodney!

Are you playing again?

Sorry to derail the thread.

But what everyone else has said.


I'm surprised you've never been in a religion - almost all of my characters are in religions. It makes the game a lot more enriching for me.


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PostPosted: Tue Jan 12, 2010 10:31 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
Alshain, Dulrik and Ain accept Paladins.
Sargas, Algorab and Ain accept Hellions.

There is also a "rule" that Clergy classes (Priests, Hellions, Paladins) -NEED- to be inducted ASAP. If high followers want to give them the run around with rituals or collecting items or other quests that will take more than one meeting - that is to be done AFTER induction. Induction and insta-blemish is not allowed as means to get around this.


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PostPosted: Tue Jan 12, 2010 10:50 am 
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Mortal

Joined: Thu Jul 16, 2009 10:35 am
Posts: 553
Location: Wisconsin, USA
I apply this rule to anyone seeking a faith that I can induct to, no matter what class they play. If they willingly give their soul to a god and screw up, that is what blemish is for. My rules of thumb, do your homework before and make sure the faith fits with your character concept, don't go to multiple faiths and accept a "back-up" plan, make sure your RP lines up with at least one of the aspects of the faith (all of them would be best).

Rennus, thanks for posting the H/P religions, I was too lazy to go grab them and for some reason was blanking on them. Must need more coffee, a vacation or sleep.


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PostPosted: Tue Jan 12, 2010 10:50 am 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Rennus_Dragonsbane wrote:
There is also a "rule" that Clergy classes (Priests, Hellions, Paladins) -NEED- to be inducted ASAP. If high followers want to give them the run around with rituals or collecting items or other quests that will take more than one meeting - that is to be done AFTER induction. Induction and insta-blemish is not allowed as means to get around this.
I have never heard of this rule that you speak of.


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PostPosted: Tue Jan 12, 2010 11:12 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
It exists.


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PostPosted: Tue Jan 12, 2010 12:40 pm 
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Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
evena wrote:
It exists.


QFT


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