Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 2:22 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject:
PostPosted: Fri Jan 15, 2010 10:21 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
First change taunt from being a magical effect.

Seriously, I shouldn't walk into a !magic room and taunt wears off.

Dumbest code ever. Oh wait, Dulrik is the head coder. That explains everything.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jan 15, 2010 10:53 am 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Well, given that taunt shouldn't carry over between rooms anyway that makes sense.

Unless of course taunt... can't be used in no-magic rooms?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat May 15, 2010 5:19 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Both the problems mentioned here should be fixed, effective immediately. Taunt won't be affected by no-magic rooms. It has also been changed so it requires a tiny amount of concentration from the taunter. This will ensure that when the taunter dies, the taunt affect will be removed. As a side-effect, the swashbuckler now has the ability to release a taunt.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 125 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group