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 Post subject: Group Formation
PostPosted: Sat Jan 23, 2010 6:39 am 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Starting last week or so, group formations just randomly go out of whack. What's up with this? Seems like every ten minutes or so, they just get scrambled for no reason.


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 Post subject: Re: Group Formation
PostPosted: Sat Jan 23, 2010 9:06 am 
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Tragonis wrote:
Starting last week or so, group formations just randomly go out of whack. What's up with this? Seems like every ten minutes or so, they just get scrambled for no reason.


Means you need more discipline in your group, so become a better leader and keep your men in check.


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PostPosted: Sat Jan 23, 2010 12:30 pm 
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:(


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PostPosted: Sun Jan 24, 2010 2:21 am 
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Joined: Sat Dec 27, 2008 12:48 pm
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That isn't a bug, it's actually a feature that is supposed to wimp necros and even out the playing field.


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PostPosted: Sun Jan 24, 2010 4:26 am 
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Location: The yellow brick road
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It may be from an item you're wearing.

I know theres been a bug for quite some time on a pair of anklets that make you fly, if you're wearing them then thats probably it.


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PostPosted: Sun Jan 24, 2010 5:29 am 
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I do have them, and that may be it.


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PostPosted: Sun Jan 24, 2010 6:06 am 
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Location: Dänimarka
Yeah, somewhere along the line of overall script wimping, those anklets were made completely useless, and something of a hazard to be wearing.


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PostPosted: Sun Jan 24, 2010 9:14 am 
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JeanValjean wrote:
Yeah, somewhere along the line of overall script wimping, those anklets were made completely useless, and something of a hazard to be wearing.


Were not.

Yes, those anklets screw up your formation, Tragonis. It can be reliably reproduced every time the script for fly wears off and it is refreshed.


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PostPosted: Mon Jan 25, 2010 3:06 am 
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The alternative option is that you be dropped in air-flagged rooms when the script refreshes. Personally, I'd opt for a little formation restructure.


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PostPosted: Mon Jan 25, 2010 2:08 pm 
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ObjectivistActivist wrote:
The alternative option is that you be dropped in air-flagged rooms when the script refreshes. Personally, I'd opt for a little formation restructure.


I wouldn't rely on a fly script in an air area.


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