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 Post subject: Idea: Auto Pet Skill
PostPosted: Thu Feb 04, 2010 5:58 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
So you're roaming around. Your pet is behind you because of some sneaky rogue or so you think is out to get you or maybe you're just paranoid. You walk east and say hello to your favorite Winged woman with matted hair, the harpy. Or perhaps your best friends the locusts that just LOVE to rip you apart. Immediately you're bashed and down to 10% HP!

What do you do? You type O all rescue, but alas! The stupid pet has kicked dirt and is lagged cause you a horrible death and a yummy meal for the dastardly disastrous duo of locusts that we all love so much. Well suffer no more humiliations with the new toggle options Auto pet skill!

Syntax: Auto pet skill on l off
This toggle option prohibits your pet from acting on their own accord giving you complete dominion of their actions.


No more nuisances of the pet being lagged because it decided to zerk at the wrong time or kick dirt. Ideas? Yes no?


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 Post subject:
PostPosted: Thu Feb 04, 2010 6:03 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
love it, but probably beastly to code.


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PostPosted: Thu Feb 04, 2010 6:14 pm 
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Mortal

Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
I'd rather pets didn't have any AI at all, tbh.


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PostPosted: Thu Feb 04, 2010 6:33 pm 
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Mortal

Joined: Sun Oct 26, 2008 5:11 am
Posts: 370
Location: Baton Twirling Majorette
Le Petit Prince wrote:
I'd rather pets didn't have any AI at all, tbh.


This.


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PostPosted: Thu Feb 04, 2010 6:51 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
There you go, auto pet skill = disable pet AI. I couldn't imagine that being too too difficult... or would it be? Dunno.

Good idea.


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PostPosted: Thu Feb 04, 2010 7:04 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I actually like this idea for a couple reasons. First, I like any change that lowers the amount of chance involved in pvp. Second, it's annoying when a pet or charm is busy at the exact wrong time.

Also, I just introduced charms to this discussion.


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PostPosted: Thu Feb 04, 2010 8:47 pm 
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Mortal

Joined: Wed Feb 04, 2009 2:53 pm
Posts: 60
I too like this idea.


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PostPosted: Fri Feb 05, 2010 11:51 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Find a pet that doesn't kick dirt?


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PostPosted: Fri Feb 05, 2010 11:55 pm 
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Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
It's not just dirt kicking. It's berserking, dirt kicking, things like that. Anything that has a lag tied to it can cause a death due to a failed rescue (cause pet is lagged) the problem with a pet that doesn't have dirt kick means it probably doesn't have rescue either.


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PostPosted: Sat Feb 06, 2010 12:07 am 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
If its behind you make sure it can fly? Cant kick dirt if you arent on the ground.


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